Yea that flickering is what I was talking about earlier, where it just flickers solid white sometimes. It's annoying, but ignorable after a while. On the other hand, having the same 1s behind everybody issue every damn match is not ignorable and kills the gaming experience. I also don't want to roll back because the latest driver did bring a sizeable DX12 improvement.
Unlike new BF (1, V, 2042) and Rocket League, CoD does it right by utilizing west, central, and eastern CDNs for their queue system by latency. The problem is precisely your last statement AND them not utilizing the queue system properly. Me having basically a direct pipe straight to Dallas means my ping can be 3ms like pictured, but the same CDNs can be used by people from up in the far north, Canada, Mexico, and some Central American companies. For instance, the bottom guy was Mexican speaking spanish the whole time with a ping of 94. If my queue is 25, 26, or 27 there should be absolutely nobody above 50 and that's stretching it. What's odd is I never had this problem with MW19, and this game is practically a refresh of that with the same engine. I'm used to having these issues with BF dating back to BF3 and the dreaded Frostbite netcode and TTK issues. With MW19 I moved back to CoD because they had it "right" until hackers ruined it before Rikochet. It's super weird and it concerns me they haven't addressed this despite many talking about it.