yeah, exactly
Those lines are so annoying, huh?
EXPERIMENT:
I just wondered wheather it would be possible to conduct an experiment on the idea of fps.
TYRES/FANS
Now, we all know that car tyres/fans go faster than our desired eye speed since they appear to blur, and even start to appear to turn the other way because our eyes are missing out on frames.
I wouldn't be able to say exactly what fps the fans/tyres would be going at though.
MONITOR:
If a monitor could go to a certain fps rate, would we start seeing the lines coming back again as our eyes lose touch with the refresh rate, or even become to blur?
I must mention though, that you won't, I repeat won't notice a difference in fps in games if the games fps is going higher than your monitors HZ?
You know why? Because this is the maximum the monitors allowing. Its okay for the video card to be releasing frames faster, but your eyes won't see them.
This is why if you don't turn on Vertical Sync to force the card to draw frames at the monitors rate, you get something called banding, where the screens fast action parts can flicker.
WHAT I THINK I CAN SEE:
My monitor supports up to 75fps, and at this rate (I don't know if its the monitor acting strange) but the image tends to blur every few minutes for a couple of seconds, and it could be my eyes are starting to lose sync.
THE SAME WITH SOUND PRINCIPLE:
We already know we can hear about 20hz to 20,000hz in sound frequency, yet you see some speakers able to go below 20hz and higher than 20,000hz but why? Well, it creates a more clearer sound and clarity because you know the speakers are getting to those frequencies better, but maybe theres more to it.
Maybe its the same with monitors. Were losing focus with the framerate, but this is why we can not see the lines anymore, and so it becomes a smoother image the higher it gets?
Surely if our eyes could keep up with the framerate, we'd be seeing lines going across all the time because our eyes are keeping the fps the same?
I hope this helps.