Puddle Jumper
Mod Emeritus
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Just thinking about it a bit more. If you were simming 250K people, that means you are going to be simming 50K cars in rush hour minimum.
Thats not happening on a CPU or GPU front lol. Total War games kill PCs when you get to those figures, and they are only simulating things on a group AI level, which is much less intensive than every soldier individually of course.
I agree, properly simulating that level of traffic would be incredibly complex although I think they could have done a much more realistic job of approximating it with the performance constraints they have. It looks like they just went for the shortest path, adding a weight to the path based on road type and speed is a pretty basic graph theory algorithm that any computer science junior would be able to do. Accounting for other traffic would increase complexity but it still seems very doable to me, actually it sounds like a pretty fun problem to work on.
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