Hi all -
The images are relatively simple at this point, although they could become more complicated with time. We load a series of bitmaps of (in this case) stripes and then present them in rapid succession so the stripes appear to be moving - megapixels and photoshop are WAY beyond what we're doing (at this point at least).
The software requires windows, that's not up for debate. Also, I'm not going to overclock it at all - I don't think that's necessary and also, if something goes wrong with the computer I don't want to be the person that everyone asks to fix it - I have other stuff to do.
I've configured a PC over at Monarch, and I'll post it here shortly for comment if that's ok with you guys - I have a question first though....I've heard from some that Windows can't handle more than 4 GB RAM, but a lot of others recommend 2 GB. Does anyone here have experience with either of these configurations, or understand the theory well enough to explain why one or the other makes sense? Thanks.
Also, as I understand it, the computer pulls images off of the hard drive (which will require a high RPM) loadis them into RAM (want as much as possible), then caches them in the graphics card? Am I correct about that last step and if so, what is a quantative measure of a graphics card's cache?
Thanks!