For about a year I knew a guy on the other side of the country (California here, he's in VA) who was into Quake III, and I got myself a copy of the game (legally of course) so I could play him online. He walked me through all the downloads I would need to update the game. A point release updated the actual Quake III code and included Punkbuster, a third party component which prevents cheating during online play. He said to install it and I did. I also installed the mod he uses (Rocket Arena) and a couple more things. But when I went to play, I kept getting kicked by the Punkbuster system, even though I don't know the first thing about cheating in online games (though I cheat like hell when it's just me, single player, offline, versus the computer). He walked me through via AIM how to update the Punkbuster definitions, thinking I had an old version. I updated what looked like three text files from their site... Still no dice. I didn't get to play a single online game with this guy until I went back East to visit friends, we met and I played the game on his LAN, and of course everything went fine.
Whether you're a gamer who regularly plays online, or if you don't play online for whatever reason, or if you can't... What do you think of games using a super strict cheating countermeasure that blocks as many legitimate players as it does cheaters? Apparently when you run a Punkbuster enabled game, the Punkbuster servers look at what processes are running on your computer... Right? And it looks for small programs that interface with the game and give you an unfair edge. Well, what exactly is it looking for? I run a highly customized system; often the Windows Setup CD I install off of has been tweaked with nLite to remove unwanted components. So I'm not cheating in the game, but my system is not quite like any other, or is going to be different from the norm. Could Punkbuster be seeing that my Windows is totally tricked out and assume there's a cheat in there somewhere? I did strip most unnecessary components out of Windows to make a super streamlined installation on which I played and completed Far Cry (it was unplayable in default Windows XP) but I didn't try to play online. I may have removed Windows' networking abilities to save on performance, though. (I'm not running that build anymore. I probably haven't got it anymore, either.)
Well, as a legitimate user who isn't cheating and who has paid for a game, personally I would rather take my chances with someone cheating than this extra little program that takes up bandwidth and resources (yes, Punkbuster) that punts legitimate users as well as people who don't have the latest cheats (those who do are safe until the Punkbuster team adds their cheat to the Punkbuster definitions). It's just not worth it.
Add to the fact that my friend advises using Cable because ADSL is capped at 128K upstream, which hurts gaming...
Whether you're a gamer who regularly plays online, or if you don't play online for whatever reason, or if you can't... What do you think of games using a super strict cheating countermeasure that blocks as many legitimate players as it does cheaters? Apparently when you run a Punkbuster enabled game, the Punkbuster servers look at what processes are running on your computer... Right? And it looks for small programs that interface with the game and give you an unfair edge. Well, what exactly is it looking for? I run a highly customized system; often the Windows Setup CD I install off of has been tweaked with nLite to remove unwanted components. So I'm not cheating in the game, but my system is not quite like any other, or is going to be different from the norm. Could Punkbuster be seeing that my Windows is totally tricked out and assume there's a cheat in there somewhere? I did strip most unnecessary components out of Windows to make a super streamlined installation on which I played and completed Far Cry (it was unplayable in default Windows XP) but I didn't try to play online. I may have removed Windows' networking abilities to save on performance, though. (I'm not running that build anymore. I probably haven't got it anymore, either.)
Well, as a legitimate user who isn't cheating and who has paid for a game, personally I would rather take my chances with someone cheating than this extra little program that takes up bandwidth and resources (yes, Punkbuster) that punts legitimate users as well as people who don't have the latest cheats (those who do are safe until the Punkbuster team adds their cheat to the Punkbuster definitions). It's just not worth it.
Add to the fact that my friend advises using Cable because ADSL is capped at 128K upstream, which hurts gaming...