Well I downloaded the trial for City of Villains and noticed they added AGEIA PhysX support to it. Now given the fact that I can read the "What is AGEIA PhysX" link on their website like any other dullard with an internet connection I'm just wondering if I have this understood correctly...
-Its an independent processor dedicated solely with "Computing" physics engines such as debris/ragdolls/ETC...?
-Its manufactured into the video card much like the GPU and Memory?
-Only select manufacturers are adding them to their cards like BFG?
So if I buy a video card with the AGEIA PhysX (I dont know if "Processor" is the correct term??) does this mean that whenever I play AGEIA enabled games the physics will be 100 times more realistic or am I missing something here? It seems too easy I guess. Given that Half-Life2 had "ground-breaking" physics not too long ago and all it had to work with was the CPU for physics not to mention A.I. and many other factors.
-Its an independent processor dedicated solely with "Computing" physics engines such as debris/ragdolls/ETC...?
-Its manufactured into the video card much like the GPU and Memory?
-Only select manufacturers are adding them to their cards like BFG?
So if I buy a video card with the AGEIA PhysX (I dont know if "Processor" is the correct term??) does this mean that whenever I play AGEIA enabled games the physics will be 100 times more realistic or am I missing something here? It seems too easy I guess. Given that Half-Life2 had "ground-breaking" physics not too long ago and all it had to work with was the CPU for physics not to mention A.I. and many other factors.