I'd say Sony, as well. Reasons are as follows:
One, for poor customer relations. They now are saying, after assuring a update to support 1080i, that they are no longer sure if it is possible to update/flash for 1080i support and will not comment on if they are pursuing this or not anymore (I assume, not). Many may say big deal, but the problem with this is that many older TV's will not display in 720p, only 480p and 1080i so they are screwing those people over.
Two, the problem with DOA systems and DVD drives. Sony, in all their wisdom, tried to pawn this off to the consumer. It LITERALLY took the Asian consumer association (or something like that, forgot what t he news called it) to intervene with threats of litigation before Sony would fess up and replace defective units. Remember the PS1 and its drive problems and how they put the burden of cost on the consumer? I still think that one is in the court system.
Three, the PS3 has NOT lived upto standards what-so-ever, and as far as the graphics are concerned I have stated before and will state again, the PS3 is not about details, it is all about get'n out the jaggies. This is why the 360 looks superior as far as details in game go.
Four, I found this out yesterday and this is how Sony is stretching to sell their bluray. Their game, Resistance: Fall of Man was stated to be true next gen media because it was roughly 22GB in size and to large for either of the other two consoles. Here is the rest of that story. Turns out Sony has a bit invested with said maker of game, AND while it is true that the game is 22 GB in size, what is NOT mentioned is the fact that much of that was fluff code to purposely push it over the DVD9 limits. Yep. Sony is undercutting using business practices that I have NEVER seen so sketchy in my life to not just sell the PS3 but to also win the format wars via misleading technical information.
Here is someones sum of the article...
<html>Resistance: Fall of Man was billed to be the defining game for why Blu-ray exists in the first place. Resistance developers Insomniac stated that the game took up 22GB of space and that all those bits and bytes were necessary to make the game work. It would seem that ripping the disk in Linux shows otherwise.
A NeoGAF forum member by the name of squatingyeti posted a long list of padding files on the Resistance disk; the padding took up approximately 17.75GB of space. Padding is frequently used to push data to the outer edges of the disk to improve read times, but Blu-ray is supposed to be a constant read over the entire disk.</HTML>
So... in sumation... suck it Sony.