Decrypting Game Client for PServer

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toaddie49

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Trying to start a PServer for a Korean game and need to know what will be needed to decrypt and translate so we can begin privatizing it, this is for non profit use to bring the game to American players.
 
Essentially most game data files are compressed with a proprietary format based on huffman encoding or some other tree based compression scheme. I did this a while back for Ragnarok Online 2 - the game had custom files "GRF" files which needed to be unpacked. I remember examining the hex with a hex editor and figuring out some info from the file header. After that, it's pretty much a reverse engineering problem to solve the compressing scheme.

Post more info maybe? Encryption and compression are completely different BTW.
 
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