All right - this is a pretty dumb question. But I have to start somewhere i guess...
So, I have learnt a bit about programming - making a few little Java games (little is an overstatement) and i started looking at 3d graphic development. I have been playing around with stuff like Blender and Unreal Development Kit, and it got me thinking about how i would actually link programming into it.
I know the UDK has its own scripting kind of system, but would you still do programming as you do for normal software? Is it a mix of, say scripting for the characters movement, then programming for the games engine or something?
Basically, I am unsure of how different parts of a game are put together. I understand that UDK tends to be the 'Final part' where everything is put together, but other than that, I am clueless.
Thanks,
Danny
So, I have learnt a bit about programming - making a few little Java games (little is an overstatement) and i started looking at 3d graphic development. I have been playing around with stuff like Blender and Unreal Development Kit, and it got me thinking about how i would actually link programming into it.
I know the UDK has its own scripting kind of system, but would you still do programming as you do for normal software? Is it a mix of, say scripting for the characters movement, then programming for the games engine or something?
Basically, I am unsure of how different parts of a game are put together. I understand that UDK tends to be the 'Final part' where everything is put together, but other than that, I am clueless.
Thanks,
Danny