PP Mguire
Build Guru
- Messages
- 32,592
- Location
- Fort Worth, Texas
I would wait to see some benches first on the 290x. Try to remember, AMD drivers are still AMD drivers.
I would wait to see some benches first on the 290x. Try to remember, AMD drivers are still AMD drivers.
Mantle has failed before it even launched IMO. The One does not support Mantle, and since there isn't a 100% support set from all platforms there won't be a large developer group supporting it.
Xbox One Doesn't Support AMD Mantle API - techPowerUp! Forums
Next up, Trueaudio
At the end, now you're just copy and pasting basically what I'm saying. Yes they are similar, but the kernel has to allow it, which it won't. That's like saying, I have a DX10 GPU in a Windows XP machine. Sure it could work easily, but Microsoft has to allow the support, of which obviously they didn't. It's still an API in the end.Not necessarily dead. DICE are supporting it, which means the biggest PC game of the year in the form of BF4, and future sure hits such as Command and Conquer, Star Wars Battlefront, Mirrors Edge 2 can all use it. Also bare in mind DICE are EA's go to developer to make cool tech, e.g. Frostbite 2 which is now the foundation of many of EAs games. It's not an ilogical step to assume DICE have integrated Mantle nicely into the workflow of Frostbite engine. It may not be hard at all for other EA based developers to support it.
I don't know why you'd want Mantle and TrueAudio to be unsuccessful, other than the prove you are right. It'd be a shame if either of these, particularly Mantle, flopped.
Besides, just because it doesn't support Mantle officially does not mean the Xbox One low level API and Mantle arn't incredibley similar, which considering they are both made by AMD and both for GCN architectures, is pretty likely.