m3trj said:
Doom 3 is optimised for nVidia, ATI will not give you as good performance.
beedubaya said:
No, NVIDIA is meant for Doom 3
Doom 3 was essentially created using the OpenGL API. The grapevine has always had it that OpenGL-based apps in general perform best on nVidia-based GPU's... Regardless, Doom 3 is not 'optimised for nVidia' or anything like it I believe. If you can stand the pace of what John Carmack said in his QC2004 speech, one thing he said does stick in my mind about the consumer platform at the time: "...the NV40 makes things slightly easier for me...(BUT both the) R430/NV40 both do the job, I could work with either one of them...(ATI and nVidia) as usual aren't agreeing on certain issues; it's over stupid, petty little things...". So I think we can safely assume that Doom 3 will work well with a powerfull ATI card just as well as an nVidia counterpart. In fact, if I remember correctly, the original [H]ardOCP Doom 3 benchmarks showed that the Radeon X800XT was barely behind the 6800 GT/Ultra (the kind of difference that you couldn't care less about).
I haven't played around with the different rendering modes in Doom 3 ("r_renderer [best, arb, arb2, cg, exp, nv10, nv20, r200]"- taken from
http://www.tweakguides.com/Doom3_8.html), maybe something there could make a difference... Could just be some bizarre DX9c issue... could be many things...
chinagreenelvis, like I have already said an ideal place to post this problem is on
http://www.doom3world.org/. I could post it for you, but I've ran to those guys with so many Doom 3-related querys recently that it'd be nice to hear a problem from someone else