LOL!!!!!gaara said:Isn't it funny how supposedly future-proofing methods such as SLI end up?
Lost count the number of times I have heard people comment that they are changing their minds about SLI.
LOL!!!!!gaara said:Isn't it funny how supposedly future-proofing methods such as SLI end up?
Yeah, it's just the evil dude coming out during bankai, but whatever, it still rocksI don't think its Part of his Ban Kai, its just his Hollow form taking over? Or is THAT part of his Ban Kai, didn't really get it
Microsoft is currently working on a large update to DirectX. Originally called Windows Graphics Foundation, but later renamed to DirectX 10, it will appear as part of Windows Vista. Version 10 will represent a departure from the driver model of DirectX 9.0, with the addition of a scheduler and memory virtualization system. DirectX 10 will forego the current DirectX practice of using "capability bits" to indicate which features are active on the current hardware. Instead, DirectX 10 will define a minimum standard of hardware capabilities which must be supported for a display system to be "DirectX 10 compatible".
Another tool Microsoft is working on is XNA which is a framework designed to assist development of games by making it easier to integrate DirectX, HLSL and other tools in one package.
Although somewhat in its infancy, during 2002 Microsoft released a version of DirectX compatible with the Microsoft .NET framework, thus allowing programmers to take advantage of .NET features (such as the use of the C Sharp or Visual Basic programming languages) simultaneously with DirectX development. This API is known as "Managed DirectX" and performance is claimed to be 98% of that of old school native DirectX software.