Yerfdog
In Runtime
- Messages
- 326
Re: Halo: Reach review
Well, I have two KotH maps cooked up in my head, both involving vehicles and teleporters.
The first, it would have a teleporter with a giant AOE pointed down at the top of the map, and the same at the bottom. Then, between them, a Mongoose, and it the hill, then, spawns around it. Now, since speed is kept through the teleporters, you would eventually start going incredibly fast.
The second, well, it's basically designed for absolute chaos. It would have as many teleporters formed into a ball as possible, pointing inwards. Inside, would be the spawns, and vehicles. The vehicles would be made into KOTH hills. So you would have to keep switching vehicles while they are flying through the air. Imagine it with sixteen people. ._.
Well, I have two KotH maps cooked up in my head, both involving vehicles and teleporters.
The first, it would have a teleporter with a giant AOE pointed down at the top of the map, and the same at the bottom. Then, between them, a Mongoose, and it the hill, then, spawns around it. Now, since speed is kept through the teleporters, you would eventually start going incredibly fast.
The second, well, it's basically designed for absolute chaos. It would have as many teleporters formed into a ball as possible, pointing inwards. Inside, would be the spawns, and vehicles. The vehicles would be made into KOTH hills. So you would have to keep switching vehicles while they are flying through the air. Imagine it with sixteen people. ._.