S.T.A.L.K.E.R.: Clear Sky DX10.1 Patch

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Osiris

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S.T.A.L.K.E.R.: Clear Sky DX10.1 Patch

For those of you that might have missed it, there is a new S.T.A.L.K.E.R.: Clear Sky patch out bringing things up to version 1.5.06. There is a patch for the retail version as well as the downloadable version, both weigh in at under 55MB each. Along with a handful of fixes there are a number of improvements made such as:




  • <LI itxtvisited="1">Added DX10.1 support

    <LI itxtvisited="1">Added MSAA for alpha-tested objects ("alpha-to-coverage" for DX10.0, custom "alpha-to-coverage" for DX10.1 for better performance, native DX10.1 implementation for better quality).

    <LI itxtvisited="1">Added new quality level for sun-shadows (ultra) for better picture quality.

    <LI itxtvisited="1">Added new min/max shadowmap technique (which takes advantage of DX10.1 when available) allows to speed up high quality sunshafts rendering for top video boards and high resolutions.
  • Added high quality sunshafts acceleration for DX9 renderer
 
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