Can't Play Doom 3,. Please Help

Status
Not open for further replies.

vector_anomaly

Solid State Member
Messages
19
I download the demo of doom3 to make sure my computer can run it. Instead of going out and buying the game and not being about to play it. I am glad I did.
I get this error when I try to open the game.

DOOM 1.0.1280 win-x86 Sep 10 2004 16:46:16
2131 MHz AMD CPU with MMX & 3DNow! & SSE
480 MB System Memory
32 MB Video Memory
Winsock Initialized
Hostname: Amy
IP: 24.154.38.196
doom using MMX & SSE for SIMD processing
enabled Flush-To-Zero mode
------ Initializing File System ------
Loaded pk4 C:\PROGRA~1\DOOM3D~1\demo\demo00.pk4 with checksum 0x851c03dd
Current search path:
C:\PROGRA~1\DOOM3D~1/demo
C:\PROGRA~1\DOOM3D~1\demo\demo00.pk4 (12234 files)
game DLL: 0x0 in pak: 0x0
file system initialized.
--------------------------------------

Running in restricted demo mode.

----- Initializing Decls -----
------------------------------
------- Initializing renderSystem --------
using ARB renderSystem
renderSystem initialized.
--------------------------------------
5150 strings read from strings/english.lang
Couldn't open journal files
couldn't exec editor.cfg
execing default.cfg
couldn't exec DoomConfig.cfg
couldn't exec autoexec.cfg
5150 strings read from strings/english.lang
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
----- R_InitOpenGL -----
Initializing OpenGL subsystem
...registered window class
...registered fake window class
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
Couldn't find proc address for: wglGetExtensionsStringARB
Couldn't find proc address for: wglSwapIntervalEXT
Couldn't find proc address for: wglGetPixelFormatAttribivARB
Couldn't find proc address for: wglGetPixelFormatAttribfvARB
Couldn't find proc address for: wglChoosePixelFormatARB
Couldn't find proc address for: wglCreatePbufferARB
Couldn't find proc address for: wglGetPbufferDCARB
Couldn't find proc address for: wglReleasePbufferDCARB
Couldn't find proc address for: wglDestroyPbufferARB
Couldn't find proc address for: wglQueryPbufferARB
Couldn't find proc address for: wglBindTexImageARB
Couldn't find proc address for: wglReleaseTexImageARB
Couldn't find proc address for: wglSetPbufferAttribARB
...calling CDS: ok
...created window @ 0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...PIXELFORMAT 12 selected
...creating GL context: succeeded
...making context current: succeeded
Couldn't find proc address for: wglGetExtensionsStringARB
Couldn't find proc address for: wglSwapIntervalEXT
Couldn't find proc address for: wglGetPixelFormatAttribivARB
Couldn't find proc address for: wglGetPixelFormatAttribfvARB
Couldn't find proc address for: wglChoosePixelFormatARB
Couldn't find proc address for: wglCreatePbufferARB
Couldn't find proc address for: wglGetPbufferDCARB
Couldn't find proc address for: wglReleasePbufferDCARB
Couldn't find proc address for: wglDestroyPbufferARB
Couldn't find proc address for: wglQueryPbufferARB
Couldn't find proc address for: wglBindTexImageARB
Couldn't find proc address for: wglReleaseTexImageARB
Couldn't find proc address for: wglSetPbufferAttribARB

------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
sound: STEREO
...using GL_ARB_multitexture
...using GL_ARB_texture_env_combine
X..GL_ARB_texture_cube_map not found
X..GL_ARB_texture_env_dot3 not found
...using GL_ARB_texture_env_add
X..GL_ARB_texture_non_power_of_two not found
...using GL_ARB_texture_compression
X..GL_EXT_texture_filter_anisotropic not found
...using GL_EXT_texture_lod
...using GL_1.4_texture_lod_bias
...using GL_EXT_shared_texture_palette
X..GL_EXT_texture3D not found
...using GL_EXT_stencil_wrap
X..GL_NV_register_combiners not found
X..GL_EXT_stencil_two_side not found
X..GL_ATI_separate_stencil not found
X..GL_ATI_fragment_shader not found
X..GL_ARB_vertex_buffer_object not found
X..GL_ARB_vertex_program not found
X..GL_ARB_fragment_program not found
********************
ERROR: The current video card / driver combination does not support the necessary features.
********************
Error during initialization
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL

any help will be greatly appreciated.
 
Looks like you have a 32MB Integrated graphics card. That is no where near powerful enough for Doom 3. You will need at least a 64MB AGP graphics card to play Doom 3, but even then it will still be choppy.
 
yes man

you do need at least 64MB vram. i too have onboard intel extreme 32MB. but after increasing ram 512 i get 64MB vram and so am able to play doom3 in the lowest reso but am still facing some chopping at times .

hard luck fella.
opt for an upgrade you sure need it to play anything now-a-days.
 
Plus, Doom 3 was made with the gaming computer in mind, with an expensive graphics card to play it on. The computers you get for $900 that have integrated graphics just don't cut it for Doom.
 
Status
Not open for further replies.
Back
Top Bottom