PP Mguire
Build Guru
- Messages
- 32,609
- Location
- Fort Worth, Texas
Nah it's always been practically dead. Nobody talks about it unless Meta does something then everybody is just talking shit rather than praising any efforts. Most articles or threads I see on VR is 90% people shitting on it and the other 10% commenting on how something is not right with the new headset. It's always been the reality of it because the cost to get into it and have an enjoyable experience is too expensive and lackluster. People want to pay 300 bucks for a device that they can get into and play Cyberpunk from a VR standpoint but when they do get in there it looks like Roblox because the fidelity has to be decreased massively to hold the framerates needed to not barf everywhere. PSVR was a massive fail in terms of capability and sales at only 5 million units in 4 years. I know 3 people who thought it was the shit for like 2 weeks then it collected dust and they realized that money could have went to a PS5 or PC. Especially when I let them play on the Vive Pro. Then they see that even on my PC things didn't look that great still and lost all interest in VR entirely.Meh, it's not dead, VR revenues are still increasing year on year, Steam VR ownership and use is also growing. And I like it, I just wish the hardware atleast approached the visual quality of my monitor. https://www.roadtovr.com/monthly-connected-vr-headsets-steam-survey-january-2022/
Tons of people in my HOA group (which is 9000 strong) reselling Quest 2 only a month or so after Christmas. TBH I kinda regret not grabbing the one that was only 100 but I kinda cringe at how nasty one could be second hand. I'd say the people I see the most consistently using VR is content creators because it's easy content due to the nature of it.
You too? I played all day yesterday and had some issues. First problem was trying to figure out the dumb new chat system with a PS player. Second problem was being in the middle of a match and it dumping us for "an update" then getting tossed in server queue. Third problem was that random server lag, but tbh there was a name with Asian characters so I figured either a hacker or bad ping. Fourth problem was the fact this person could get into our lobby obviously using a VPN (which probably en masse caused the server issues). Fifth problem was when my wife was able to get on we were having connectivity issues due to 2 devices on the same network which has plagued CoD for over a decade now. It kept crashing the PS user and my game when trying to modify weapons or queueing up.But yeah enjoying MW2 as well, though like 30% of the Ground War games I play in, the server becomes real laggy halfway through and then it complains if I try and leave and says i'll get some negative score or attribute or something for abandoning the match. I really enjoy the explosions from air to air weapons and the thermobaric airstrikes, they look great, and I just learnt I can control the dB levels of my rear speakers for my soundbar so I get better rear audio now when jets fly overhead.
The unfortunate thing is it won't fix anything. The AI in these games need to be done on an AI coprocessor like tensor cores, not a general purpose CPU. It's too slow. This has been a problem for over 2 decades now.Yup, annoying though. They've apparently been working on better VR performance and Vulkan support for a year or two now, but still no sign of it.
It'll come regardless simply due to the fact that things gradually get cheaper to produce like OLED panels, high refresh high res margins higher on smaller cuts, and things easier to render as GPUs get more powerful. Wireless technology has been getting a ton better too which will help with the wireless portion of these headsets. 120Gb/s type C rates as well for wired and beyond.I dont want them to fail because as much as I hate Zuck and most of what they do, theyre the biggest R&D investor in VR and I very much want the VR dream headset within the next decade, no matter who makes it..