rmNurse10
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physics in games
From what I understand, whenthe algorithms of physics and programming in games are built around fram rate, when it goes opast a certain point things start to become diffferent then intended. That is all I know. like in quake 3, if you have higher fps you cna make more jumps and longer ones then below that point. but i could be wrong...
From what I understand, whenthe algorithms of physics and programming in games are built around fram rate, when it goes opast a certain point things start to become diffferent then intended. That is all I know. like in quake 3, if you have higher fps you cna make more jumps and longer ones then below that point. but i could be wrong...