CRTs are getting harder and harder to find, and I think they will die off completely once SED panels hit. For those who prefer to hang on to the CRT to the end, you have to realise how much better LCDs are getting. With 8ms, 4ms, and 2ms panels, it nearly eliminates ghosting in games. Also, you are starting to see 1400:1 and higher contrast ratios in LCDs, which will make for blacker blacks and whiter whites, a problem that has long plagued LCDs and one that is keeping the gamers hangin' on to CRTs.
Most LCDs have a native resolution of 1280x1024 or higher. If the pixel pitch is above .264, you will get a washed out picture if you set it below the native resolution, basically it looks a lot like the image a Playstation 2 gives, even with today's latest games.
This is a problem because todays games are so demanding that even todays top cards can not expect much more than 1024x768 in these games if you want all the eye candy turned on. This is a problem for LCD users. This is one of the primary reasons for SLI, so people who are not satisfied with 1024x768 can run next-gen games at higher resolutions.
Raphael Argus said:
In regards to the native resolution on LCDs, how bad does it look if you do adjust it below it's native?
My vid card is the 7900GT if that will make a difference, and trying to stay as close to the 19.8" viewable I have on my CRT as possible.
Most LCDs have a native resolution of 1280x1024 or higher. If the pixel pitch is above .264, you will get a washed out picture if you set it below the native resolution, basically it looks a lot like the image a Playstation 2 gives, even with today's latest games.
This is a problem because todays games are so demanding that even todays top cards can not expect much more than 1024x768 in these games if you want all the eye candy turned on. This is a problem for LCD users. This is one of the primary reasons for SLI, so people who are not satisfied with 1024x768 can run next-gen games at higher resolutions.