To answer the original question:
The clock frequency is not the whole story. What is important is the AMOUNT of "work" the computer can do in a given period of time.. Not how OFTEN you try to do "work" in that time..
Frequency=how OFTEN try to do work in a second = cycles / second
AMOUNT of work per second = frequency x work done "each time"
= (cycles / second) x (instructions/cycle)
= instructions / second
Dude, every system needs as much "cache" as it can get!. It's memory that can be accessed FAST, so that the CPU does not need to get it from the RAM - which is slower.. Which system would benefit "more" from cache depends on how fast/slow it is to access stuff from its RAM.. But in terms of "needing" it, you can never have too much of it
The clock frequency is not the whole story. What is important is the AMOUNT of "work" the computer can do in a given period of time.. Not how OFTEN you try to do "work" in that time..
Frequency=how OFTEN try to do work in a second = cycles / second
AMOUNT of work per second = frequency x work done "each time"
= (cycles / second) x (instructions/cycle)
= instructions / second
Hacp said:Nope. Cache is important for Intel in gaming. AMD doesn't need it but intel defenetly needs it.
Dude, every system needs as much "cache" as it can get!. It's memory that can be accessed FAST, so that the CPU does not need to get it from the RAM - which is slower.. Which system would benefit "more" from cache depends on how fast/slow it is to access stuff from its RAM.. But in terms of "needing" it, you can never have too much of it