My partner and I are seriously considering starting an online muilitplayer racing game company. Right now we are intensely investigating all the methods and ways to protect our games from cheaters. So far, we have focused upon achieving security through anti-cheater software, antibot software, dedicated, authoritative servers, and of course, the security of the game itself. QUESTION: Still, there seems to be an area where cheaters can destroy the integrity of a game. That is, several players team up to curb, slow, hit, or block other players, thus paving the way for a lead cheater player to move into first place in a game. Are there any ideas or technologies to prevent people from teaming up to cheat and destroy the gaming experience for all the other players? If we can not offer a fun, honest game experience for all the players, we will reconsider our mission. What is the best anticheating software for a racing game?