Smart_Guy
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BTW, upgrading simply due to the love of computers is a good reason as long as it does not hurt the budget and life expenses. It's better than committing a crime, right?
I though you were gonna say something like GTX 970 or AMD RX 580.
If you're a 60 FPS gamer like myself, 1080 Ti can hold its own for a long time. Over high quality grafix is not noticeable in game play. 1080 Ti now supports Ray Tracing too (been for a while) but that is also controversial to notice in game play compared to traditional equal rendering like rasterized reflections. This could only leave one thing; DLSS, which if done well it could make the 1080p look almost like 4K.
Personally I wouldn't replace even a GTX 980 (non Ti). I had to replace the GTX 680 because it can't hold its own close to 1080p60 anymore and I'm on a 60" TV to play at 720p any longer. Try lowering the grafix a little. Some setting improve performance drastically without losing worthy quality.
Isn't "because of resolution in a CPU demanding game" basically CPU bottlenecking too? If a CPU is the bottleneck at any resolution, it will be so at any resolution and any setting that does not concern logic, I believe. I did OC the CPU to 4.4GHz from stock 3.4GHz but it did not help much. Newer games have more logical processing that affects FPS and older CPU's have slower IPC and less cores so over clocking won't help much. I'm talking CPU +7-8 years old. I believe 3-4 year-old CPU's are still good to go for 60 FPS. CPU's have tiers, true, but I'm talking gaming affordable tiers like the higher models of i5. But to be clear, and although CPU bottlenecking is not just this, the replaced CPU did jump near 99% so it's a clear culprit that it held GPU at usages like 50-60%. It could have been the RAM too, but my mobo can't support more than 2800MHz (new RAM is 4000MHz). I did study the case carefully. Many emulated games, Assassin's Creed Origins NFS Shift and some others caused this problem.
I might have calculated wrong, but I did my best in testing and asking around. Kudos for the efforts, right?
If I'm upgrading, I'll do a core swap (CPU/mobo/sometimes ram if needed) but unless something dies, or wanting for better something (I.E. Better cooling, bigger HDD, etc...) I keep everything else.
I might look at the new nvidia GPU's this time around, but unless it's significantly better than my 1080ti now, and the price tag won't cost me a new car, I won't bother...
I though you were gonna say something like GTX 970 or AMD RX 580.
If you're a 60 FPS gamer like myself, 1080 Ti can hold its own for a long time. Over high quality grafix is not noticeable in game play. 1080 Ti now supports Ray Tracing too (been for a while) but that is also controversial to notice in game play compared to traditional equal rendering like rasterized reflections. This could only leave one thing; DLSS, which if done well it could make the 1080p look almost like 4K.
Personally I wouldn't replace even a GTX 980 (non Ti). I had to replace the GTX 680 because it can't hold its own close to 1080p60 anymore and I'm on a 60" TV to play at 720p any longer. Try lowering the grafix a little. Some setting improve performance drastically without losing worthy quality.
CPU bottlenecking, or because of resolution in a CPU demanding game? When I did my testing of my own CPUs against each other I put my 2500k in there and I only had one game dip into the high 40s because I was benching everything at Ultra 1440p using a single RTX 2080. More than likely it just needed to be overclocked.
I upgrade what I need and only what I need, and usually it's because I want rather than a pure need. For instance if I moved to Ryzen 4000 series this winter I won't be upgrading my RAM or motherboard unless IF ratio can handle past 1800 @ 1:1. (Aka won't go above 3600 unless I can run 3800 or 4000 1:1). I've had the same PSU since 2009 and I intend on upgrading it but it's only to something I can keep another 10 years and sideload this to another rig.
Isn't "because of resolution in a CPU demanding game" basically CPU bottlenecking too? If a CPU is the bottleneck at any resolution, it will be so at any resolution and any setting that does not concern logic, I believe. I did OC the CPU to 4.4GHz from stock 3.4GHz but it did not help much. Newer games have more logical processing that affects FPS and older CPU's have slower IPC and less cores so over clocking won't help much. I'm talking CPU +7-8 years old. I believe 3-4 year-old CPU's are still good to go for 60 FPS. CPU's have tiers, true, but I'm talking gaming affordable tiers like the higher models of i5. But to be clear, and although CPU bottlenecking is not just this, the replaced CPU did jump near 99% so it's a clear culprit that it held GPU at usages like 50-60%. It could have been the RAM too, but my mobo can't support more than 2800MHz (new RAM is 4000MHz). I did study the case carefully. Many emulated games, Assassin's Creed Origins NFS Shift and some others caused this problem.
I might have calculated wrong, but I did my best in testing and asking around. Kudos for the efforts, right?