PP Mguire
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The extra machine might help, but you have to transcode streams which relies on your hardware to process while also playing the game. This is why you're having problems. Offloading that work to the other machine might help, but if you're doing x264 CPU for software output it might still be too much for the CPU on the secondary machine to process a 720p/60 output at a 5000Kb/s bitrate for Twitch.
Voicemeeter supports surround sound, but streaming services don't. If Voice doesn't mux the audio before sending out to stream then there's a good chance of audio loss on the stream side due to it wanting a stereo source.
For that to work you'd have to have your Surround input sending to A1 and a secondary source sent as stereo in output B virtual to either your capture software or the secondary machine's capture device. I doubt Voicemeeter doesn't do any audio muxing so there will probably be audio loss. It's best to play in stereo when you want to stream and make it 44khz 16bit so the capture software doesn't have to use more resources to also transcode the audio being sent out.
Voicemeeter supports surround sound, but streaming services don't. If Voice doesn't mux the audio before sending out to stream then there's a good chance of audio loss on the stream side due to it wanting a stereo source.
For that to work you'd have to have your Surround input sending to A1 and a secondary source sent as stereo in output B virtual to either your capture software or the secondary machine's capture device. I doubt Voicemeeter doesn't do any audio muxing so there will probably be audio loss. It's best to play in stereo when you want to stream and make it 44khz 16bit so the capture software doesn't have to use more resources to also transcode the audio being sent out.