Long-awaited Starcraft II in stores July 27

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A dozen years after changing the face of strategy gaming, the much-anticipated sequel to StarCraft has finally been dated.

Blizzard announced Monday that StarCraft II: Wings of Liberty would be hitting stores worldwide on July 27 of this year.

"We've been looking forward to revisiting the StarCraft universe for many years, and we're excited that the time for that is almost here," said Mike Morhaime, Blizzard CEO and cofounder.

"Thanks to our beta testers, we're making great progress on the final stages of development, and we'll be ready to welcome players all over the world to StarCraft II and the new Battle.net in just a few months."

Long-awaited Starcraft II in stores July 27 - Plugged In - Yahoo! Games



Yes I know it is Blizzard and We will all believe it when we see it, but based upon where the Beta is I actually feel this may be for real.

I look forward to epic TF SCII battles in the near future.
 
Nothing good ever comes out in July. I bet they will push it back one week to August.

I really wanted this game for the end of June! Now I only get it for half of summer.
 
It is far from ready, and a total failure. I looked back on when they first started to release game play footage, the super units, basically being mothership, battle cruisers, and I don't remember the zerg one, have all been nerfed like crazy for no reason.

I am sorry, but the mother ship, is the BIGGEST disappointing thing, no planet cracker, no black hole, no big time bubble, makes it useless, only good abilities it has, is recall, which can be useful to get forces around fast, but it's such a slow ship that it could never escape battle if needed. This was supposed to be a unit that was FEARED, yet, people laugh at it, and a carrier or two wipes it out. OR a badly damaged battle cruiser wipes it out.

I am disappointed in battle cruisers in the fact that they don't have the upgrade to launch mass rockets to the ground wiping out marines/zerglings and the such.

And, as always, no lan = no buy.

That and a HUGE glitch was found the last 24 hours. When an ally leaves, your supposed to be able to control them, like you do your self. Here is the issue, you can't BUILD with them, nor can you see the resources of them. They intended for it to be like the WC3 system when someone leaves you see ALL stats about there caps under your caps, but, where they only had "randomly" selected, what seems to be a large community of people that are "pros" and "hackers/scripters" no one ever found it till the game basically went PUBLIC with all the free beta keys with pre-orders.

That, I find sad, I wonder how many other glitches/bugs there are that won't be found because of there PITIFUL beta testing selection.

I did find a comment funny from a dev that was on G4 yesterday talking about the game. To the koreans, Zerg needs beefed up, and are too weak, but, to euros and americans, the Zerg is far, far, to strong, and needs a nerf. That shows how different parts of the world seems to game, as zerg does suck late game, great for rushing, which, most americans/euros seem to do, the asians seem to always be the techers...
 
I never played the first game, the only RTS from that sort of period for me was TA, sooo demanding.

But anyway I wonder if anything will be explained, obviously as I haven't played the first game I didn't understand that cut scene, the first game was over a decade ago, new gamers won't know the story, I assume they will explain it..

Only thing I don't like is the graphics seem a little bit..hit and miss, animations for the zerg look decent, but then some aspects look like an RTS released in say 2004-2005, I suppose since it's taken them so long to make it, graphics fall behind, then strategy does, then online play, so they keep desperately trying to update them as it takes longer and longer to release it, a vicious circle.

I don't like what someone above posted, about expensive superunits being nerfed, that's why I hate Supreme Commander 2, it's like SupCom lite, in SupCom experimentals actually meant something, and when one appeared out of nowhere you were like "oh **** it!"
 
I never played the first starcraft but I played the beta for starcraft 2 and Im very dissapointed, the first thing that caught my eye was the graphics are not at all what I thought they was going to be. Gameplay doesnt seem all that great to me, it just could really keep my attention very long. I would buy the game just to have it but I def wont pay 50 buxs for it. I predict best RTS for 2010 is going to be R.U.S.E I played the beta and I am IN LOVE :)
 
What are your system specs mikesx4911? As the game has some BEAUTIFUL graphics for an RTS, but it takes some serious hardware to max the game out it seems.... Atleast newer than the Nvidia 8xxx series, and the ATI Radeon 3xxx series, and a lot of ram.

Anyways, over all, the game autodetects your hardware and sets the graphical settings, on minimal settings, it is HIGHLY disapointing, but, max it out with physics and everything else, it's beautiful.

And to note on the story, I have a feeling it will be where you can just start with sc2 and no background of the original, as there was really, nothing in the original that would point to a new story AFAIK.
 
I did find a comment funny from a dev that was on G4 yesterday talking about the game. To the koreans, Zerg needs beefed up, and are too weak, but, to euros and americans, the Zerg is far, far, to strong, and needs a nerf. That shows how different parts of the world seems to game, as zerg does suck late game, great for rushing, which, most americans/euros seem to do, the asians seem to always be the techers...

Hmmm, in a gamespot video that was put up a week or two ago, I think I heard the opposite. Zerg was OP with korea, average with euros, and UP with Americans.
 
And to note on the story, I have a feeling it will be where you can just start with sc2 and no background of the original, as there was really, nothing in the original that would point to a new story AFAIK.


But I mean surely at least some background is needed? I didn't understand that trailer in any way, who both characters were, their species, who they were referring to as who he had to save etc.
 
What are your system specs mikesx4911? As the game has some BEAUTIFUL graphics for an RTS, but it takes some serious hardware to max the game out it seems.... Atleast newer than the Nvidia 8xxx series, and the ATI Radeon 3xxx series, and a lot of ram.

Anyways, over all, the game autodetects your hardware and sets the graphical settings, on minimal settings, it is HIGHLY disapointing, but, max it out with physics and everything else, it's beautiful.

And to note on the story, I have a feeling it will be where you can just start with sc2 and no background of the original, as there was really, nothing in the original that would point to a new story AFAIK.

really? From gameplay vids it doesn't look all that, probably around C&C3: Red alert or a bit worse to me, well the zerg look good, but I guess it's the Terran who don't so much, and things look rather out of proportion.

I have a Q6600 (OC'd to 3ghz atm)
HD 4870 512mb
2x2GB PC6400

I assume you've played a beta or something or just know about it in general? Any idea if I'll be able to play it on high settings at 1680x1050?

I feel theWH40k: Dawn of war series looks better graphically, but then it kind of blows other RTS games out of the war for me. For once in that game, vehicles can't magically flip around! They have a TURNING CIRCLING!?:thumbsup:
 
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