It is far from ready, and a total failure. I looked back on when they first started to release game play footage, the super units, basically being mothership, battle cruisers, and I don't remember the zerg one, have all been nerfed like crazy for no reason.
I am sorry, but the mother ship, is the BIGGEST disappointing thing, no planet cracker, no black hole, no big time bubble, makes it useless, only good abilities it has, is recall, which can be useful to get forces around fast, but it's such a slow ship that it could never escape battle if needed. This was supposed to be a unit that was FEARED, yet, people laugh at it, and a carrier or two wipes it out. OR a badly damaged battle cruiser wipes it out.
I am disappointed in battle cruisers in the fact that they don't have the upgrade to launch mass rockets to the ground wiping out marines/zerglings and the such.
And, as always, no lan = no buy.
That and a HUGE glitch was found the last 24 hours. When an ally leaves, your supposed to be able to control them, like you do your self. Here is the issue, you can't BUILD with them, nor can you see the resources of them. They intended for it to be like the WC3 system when someone leaves you see ALL stats about there caps under your caps, but, where they only had "randomly" selected, what seems to be a large community of people that are "pros" and "hackers/scripters" no one ever found it till the game basically went PUBLIC with all the free beta keys with pre-orders.
That, I find sad, I wonder how many other glitches/bugs there are that won't be found because of there PITIFUL beta testing selection.
I did find a comment funny from a dev that was on G4 yesterday talking about the game. To the koreans, Zerg needs beefed up, and are too weak, but, to euros and americans, the Zerg is far, far, to strong, and needs a nerf. That shows how different parts of the world seems to game, as zerg does suck late game, great for rushing, which, most americans/euros seem to do, the asians seem to always be the techers...