Martin
Daemon Poster
- Messages
- 1,422
- Location
- California
http://tenebrae.sourceforge.net
Check out the screenshots - though I don't like the fact that the bumpmapping is kinda 'pixilated' when close up, but very impressive nonetheless.
NOTE that if you are used to the 300+ fps on GLQuake, you're now looking at a limit of 0-50![Stick out tongue :p :p](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Sys. requirements:
- PIII 600
- 64 Mb RAM
- Geforce or Radeon card
- Quake1 (Either the shareware or full copy will work)![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
- Water vissed maps
A GeForce3 / GeForce4 or Radeon 8500/9x00 graphics card is strongly recommended.
There was another mod for Quake a while back which 'faked' Dot Produce bump mapping, but can't remember the name of it. =\
Check out the screenshots - though I don't like the fact that the bumpmapping is kinda 'pixilated' when close up, but very impressive nonetheless.
NOTE that if you are used to the 300+ fps on GLQuake, you're now looking at a limit of 0-50
Sys. requirements:
- PIII 600
- 64 Mb RAM
- Geforce or Radeon card
- Quake1 (Either the shareware or full copy will work)
- Water vissed maps
A GeForce3 / GeForce4 or Radeon 8500/9x00 graphics card is strongly recommended.
There was another mod for Quake a while back which 'faked' Dot Produce bump mapping, but can't remember the name of it. =\