Doom3 technology on Quake

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Martin

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http://tenebrae.sourceforge.net

Check out the screenshots - though I don't like the fact that the bumpmapping is kinda 'pixilated' when close up, but very impressive nonetheless.

NOTE that if you are used to the 300+ fps on GLQuake, you're now looking at a limit of 0-50 :p

Sys. requirements:

- PIII 600
- 64 Mb RAM
- Geforce or Radeon card
- Quake1 (Either the shareware or full copy will work) :)
- Water vissed maps

A GeForce3 / GeForce4 or Radeon 8500/9x00 graphics card is strongly recommended.

There was another mod for Quake a while back which 'faked' Dot Produce bump mapping, but can't remember the name of it. =\
 
Not being much of a Quaker, I can't appreciate something like this.

Game looks good though. :cool:
 
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