hillbillybob
In Runtime
- Messages
- 341
Bloodshed doesn't have a compiler, it's and IDE, which uses the MINGW compilier. Bloodshed's Dev-c++ is real good. Quincy is decent.
As for Languages, Stick with C++ and Java - though C++ is used more. It's not just the language, but how you apply it. For books, if you are wanting to drop 20 USD a month for a subscription, check out safari books online. You get all the books you want cover to cover. Search under "Thomson Course"
Make no mistake, C++ is a difficult language to learn. I have been an amateur developer for over ten years now, and a professional one for a little of two months. I am still not comfortable with C++. As for making an RPG game "like" Golden Sun - do they have a level editor or API, tools to mod or extend the game. I some game development studios will liscense the engine for a percentage of the profits, or will loose and API so that you can develop against that engine, for free. Don't get me wrong, you will still have to learn a language, probably C++, but it will cut development time down a lot.
Good Luck, and when you get in a bind, let me know.
As for Languages, Stick with C++ and Java - though C++ is used more. It's not just the language, but how you apply it. For books, if you are wanting to drop 20 USD a month for a subscription, check out safari books online. You get all the books you want cover to cover. Search under "Thomson Course"
Make no mistake, C++ is a difficult language to learn. I have been an amateur developer for over ten years now, and a professional one for a little of two months. I am still not comfortable with C++. As for making an RPG game "like" Golden Sun - do they have a level editor or API, tools to mod or extend the game. I some game development studios will liscense the engine for a percentage of the profits, or will loose and API so that you can develop against that engine, for free. Don't get me wrong, you will still have to learn a language, probably C++, but it will cut development time down a lot.
Good Luck, and when you get in a bind, let me know.