But unreal very typically has astonomically high framerates, even for very high settings on average hardware.
I first found out about my potential problem here
And today I asked a friend with a laptop (Athalon64 3200+, 1gig ram, Ati Mobility 9700pro) that benches at around 22k (to my 33k) in auquamark, and he said he was getting better framerates at 1400x1050. Not quite sure if he actually measuered them, tho. The thing is, the game doesn't go framy at all. At those framerates, one might notice a little bit of jerkiness if the comp is working that hard. Is there any possibility that my program (fraps) is reading said framrates incorrectly? Is there a way to do it in Unreal. I am running the demo version BTW.
EDIT: Just read this
. The second to last box in the table is for UT. 51ish FPS for a 6600GT on 1280x1024. Seems reasonable considering that card gets around 53k+ is aquamark.