For the DX10 on XP folks

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it might also be that because opengl is just a 3d rendering thing, whereas DX10 is something that handles all the aspects, visuals, audio, input. And DX10 also isn't by itself, it's a part of the Vista rendering api. So that may make a complex job that much more complex.
True. I should have said Direct3D. But there are other libraries like SDL that the other parts could be wrapped to.
 
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