DirectX or OpenGL on MAYA? - Techist - Tech Forum

Go Back   Techist - Tech Forum > Computer Software > Microsoft Windows and Software
Click Here to Login
Closed Thread
 
Thread Tools Display Modes
 
Old 08-17-2006, 11:07 PM   #1 (permalink)
Junior Techie
 
Join Date: Aug 2006
Posts: 40
Default DirectX or OpenGL on MAYA?

Which is better to use on maya 7.0 direct X or openGL?
__________________

DOTA2000 is offline  
Old 08-17-2006, 11:24 PM   #2 (permalink)
Banned
 
Join Date: May 2005
Posts: 7,915
Send a message via Yahoo to talldude123
Default

I recommend DirectX because it's alot less buggy.
__________________

talldude123 is offline  
Old 08-18-2006, 12:53 AM   #3 (permalink)
Master Techie
 
Join Date: Feb 2004
Posts: 2,172
Send a message via AIM to Win2kpatcher
Default

Quote:
Originally posted by talldude123
I recommend DirectX because it's alot less buggy.
Win2kpatcher is offline  
Old 08-18-2006, 11:46 AM   #4 (permalink)
Banned
 
Join Date: Sep 2005
Posts: 5,191
Default

Quote:
Originally posted by talldude123
I recommend OpenGL because it's alot less buggy.
Fixed. What "bugs" do you people keep making up that OpenGL has?
The General is offline  
Old 08-18-2006, 11:59 AM   #5 (permalink)
Techie Beyond Description
 
Osiris's Avatar
 
Join Date: Jan 2005
Location: Kentucky
Posts: 36,817
Send a message via ICQ to Osiris Send a message via AIM to Osiris Send a message via MSN to Osiris Send a message via Yahoo to Osiris
Default

In forums you frequently see flame wars over OpenGL vs. DirectX. The language or API in question is irrelevant. These threads are typically started by n00bs trying to decide which one to learn.


Microsoft was a founding member of the OpenGL architecture review board. In February of 2003 Microsoft announced its departure from the standards body. Microsoft stated it would "focus our energies on improving and evolving our own Windows graphics platform." OpenGL and Direct3D, part of the DirectX API, are very similar, both serving the purpose of a uniform API for applications to render 3D graphics on any supported graphics chipset. Microsoft has chosen to abandon the standard, which presumably means no assistance in supporting the standard's use on the Windows™ operating system. Software developers will be more inclined than they already are to use Direct3D as opposed to OpenGL when developing for the Windows platform. Whether or not Direct3D is technically superior, there are advantages to standards, especially for the users (customers) and non-Microsoft developers. Choosing OpenGL a developer can target multiple operating systems simultaneously, giving more choice to the developer and user. Open standards also free developers and hardware manufacturers from licensing fees and restrictions.
__________________
Osiris is offline  
Old 08-18-2006, 03:59 PM   #6 (permalink)
Banned
 
Join Date: Aug 2005
Posts: 3,479
Default

Try both of them, and see which one gives you better performance.
Usually nVidia cards run better on OpenGL.
maroon1 is offline  
Old 08-19-2006, 07:36 AM   #7 (permalink)
Junior Techie
 
Join Date: Aug 2006
Posts: 40
Default

ok thanks guys haha i didn't really find a difference !i tested both and they are similar =D
__________________

DOTA2000 is offline  
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off




Copyright 2002- Social Knowledge, LLC All Rights Reserved.

All times are GMT -5. The time now is 06:04 AM.


Powered by vBulletin® Version 3.8.8 Beta 1
Copyright ©2000 - 2017, vBulletin Solutions, Inc.