Integrated graphics in laptop cannot support OpenGL 3.3, but 540m can, but HOW?
I have just started using shaders in University and I need my laptop to be compatible with OpenGL 3.3, the issue I have is that the integrated Intel HD3000 graphics card doesn't support OpenGL 3.3.
The other card a nVidia 540m supports UPTO 4.0, but I cannot seem to get my laptop to use just that.
I have a Dell XPS L502x, i52430M, 8GB RAM, GT540M 2GB.
Within the nVidia control panel in the 3D settings I have set Visual Studio devenv.exe to use the 540m when its run but when I compile my code I get a blank screen yet when I run it on my desktop I see what I should see