Xbox vs PC: A Hardware Comparison - Page 3 - Techist - Tech Forum

Go Back   Techist - Tech Forum > Computer Hardware > Monitors, Printers and Peripherals
Closed Thread
Thread Tools Display Modes
Old 12-12-2005, 11:09 PM   #21 (permalink)
Wizard Techie
HAVOC's Avatar
Join Date: Feb 2005
Location: Milford, Connecticut
Posts: 4,218
Send a message via AIM to HAVOC Send a message via Yahoo to HAVOC

This thread will be locked very soon.

I don't know why people continue to discuss this topic. Everyone knows that they are both good for their own types of use.

Most will have both, Consoles and PC's. So who freakin' cares?

HAVOC is offline  
Old 12-13-2005, 06:43 AM   #22 (permalink)
Lord Techie
Join Date: Jan 2005
Posts: 8,013
Send a message via AIM to DJ-CHRIS

Originally posted by BlkShdw88
yes we can see as many frames a second as we want but the frames become a fluid motion around the 24fps mark thats why cinemas and normal tv is smooth. it depends on what your talking about i spose.
Cinema's use motion blurring, games do not. Thats why games need higher framerates.

DJ-CHRIS is offline  
Old 12-13-2005, 07:44 AM   #23 (permalink)
PowerQuest / Opera
TheMajor's Avatar
Join Date: Jun 2004
Location: Netherlands
Posts: 10,177

Here's my theory on this. Dunno if it's correct:
If a computer can't handle a game and therefore only produces 20-30 fps it will not run smoothly. This is not related to the fps, it's because it stalls and slows down in parts with lots of textures and stuff. If you would limit a game to 30-40fps and play it on a really fast machine it will be smooth, I guess, like TV. Just not as smooth as 100fps.
TheMajorMMX - Intel P200 MMX @ 225Mhz - V-Tech (PcPartner) Baby-AT mb w/ Intel Triton TX chipset - Nvidia Riva TNT2 M64 w/ 16MB - 256MB M-Tec SDRAM - Still running.....
TheMajor is offline  
Old 12-13-2005, 06:50 PM   #24 (permalink)
Super Techie
Join Date: May 2005
Posts: 354

i think maybe we are both partly right according to this article:
and based on this info i think that on computers fps would make a lot of difference because of refresh rates of the signal and also the refresh rates of the monitor.

Aries A+ Hardware and Software Certified
BlkShdw88 is offline  
Old 12-15-2005, 03:00 AM   #25 (permalink)
Join Date: Aug 2005
Posts: 3,479

Originally posted by Tyler1989
Thanks for the info I had no clue the orignal xbox was so weak.
the orignal xbox is not so weak because it's graphic processor is comparable to a low-end GeForce 4 Ti card, and today there are alot of people who still have video cards like radeon 9200 or geforcefx 5200 or 5500 . and these cards are worser than geforce4 Ti

here is the Detailed specifications for xbox

CPU: 733 MHz Intel Pentium III processor, with a 133 MHz Front Side Bus
Graphics Processor: 250 MHz custom chip named the NV2x, developed by Microsoft and nVIDIA (comparable to a low-end GeForce 4 Ti card)
Total Memory: 64 MB DDR SDRAM running at 200 MHz, supplied by Micron
Memory Bandwidth: 6.4 GB/s
Polygon Performance: 125 million flat-shaded polys/second
(Microsoft figure. Some critics assert that the Xbox's polygon-per-second number is exaggerated by unrealistic testing conditions.)
Sustained Polygon Performance: 100+ M/s (transformed and lit polygons per second)
Micropolygons/particles per second: 125 M/s
Particle Performance: 125 M/s
Simultaneous Textures: 4
Pixel Fill Rate - No Texture: 4.0 G/s (anti-aliased)
Pixel Fill Rate - 1 Texture: 4.0 G/s anti-aliased
Compressed Textures: Yes (6:1)
Full Scene Anti-Alias: Yes
Micro Polygon Support: Yes
Storage Medium: 2-5x DVD, 8 gigabyte hard disk, optional 8 MB memory card
I/O: 2-5x DVD, 8 GB/10 GB hard disk, 8 MB memory card
Audio Channels: 64 3D channels (up to 256 stereo voices)
3D Audio Support: Yes
MIDI DLS2 Support: Yes
AC3 (Dolby Digital) Encoded Game Audio: Yes (via TOSLINK)
Broadband Enabled: Yes (10/100base-T ethernet)
DVD Movie Playback: Yes (separate DVD Playback Kit/Remote required)
Maximum Resolution (2x32bpp frame buffers +Z): 1920(vert.)x1080(horiz)
Note: NTSC (Non-HD) TV's have less than 500 horizontal lines. PAL TV's have less than 600 horizontal lines.
HDTV Support: Yes, 480p/720p/1080i (see game boxes for supported resolutions).
Controller Ports: 4 proprietary USB-based ports
Weight: 3.86 kg
Dimensions: 324 × 265 × 90 mm (12.8 × 10.4 × 3.5 inches)
maroon1 is offline  
Old 12-15-2005, 03:07 AM   #26 (permalink)
Join Date: Aug 2005
Posts: 3,479

and for xbox 360, it can easly beat todays strongest pc

Hardware specifications

Custom IBM PowerPC-based CPU "Xenon"
Three symmetrical cores running at 3.2 GHz
Two hardware threads per core; six total
VMX-128 vector unit per core; three total
128 VMX-128 registers per hardware thread
1MB L2 cache (Lockable by Graphics Processor)

Custom ATI R500 Based GPU "Xenos"
337 Million transistors total
500 MHz parent GPU (90nm process, 232 Million Transistors)
10 MB daughter eDRAM Framebuffer (90nm process, 105 Million Transistors)
256 GB/s internal memory bandwidth to internal logic for AA, 32GB/s to parent GPU (2GHz x 64bit Bus)
48-way parallel floating-point dynamically-scheduled shader pipelines (ALU's for Vertex or Pixel Shader processing)
Unified shader architecture (This means that the pipelines are shared between pixel pipelines and vertex shaders; for example, 42 pixel pipelines : 6 vertex shaders.)
16 Filtered & 16 Unfiltered Texture samples per clock
Polygon Performance: 500 million triangles per second
Pixel Fill Rate: 16 gigasamples per second fillrate using 4X MSAA
Shader Performance: 48 billion shader operations per second (96 billion shader operations per second theoretical maximum)
Dot product operations: 9 billion per second (Microsoft figure)

512 MB 700MHz GDDR-3 RAM (unified memory architecture)
Memory Bandwidth
22.4 GB/s memory interface bus bandwidth
256 GB/s eDRAM internal memory bandwidth
32 GB/s GPU to eDRAM bandwidth
21.6 GB/s frontside bus

Overall System Floating-Point Performance

Multichannel surround sound output
Supports 48khz 16-bit audio
320 independent decompression channels
32 bit processing
256+ audio channels

A side-by-side comparison between Xbox 360 and PS3 can be seen here
maroon1 is offline  
Old 12-15-2005, 08:47 PM   #27 (permalink)
Wizard Techie
Join Date: Apr 2004
Posts: 3,247

by the way, the 10MB buffer on the vid card also allows for the HDTV upper resolutions via instruction set without have to add the taxation to the GPU. Plus a few other things like AA.

If you argue with an idiot he will drag you down to his level and beat you with experience.

I am not a fast writer.
I am not a slow writer.
I am a half-fast writer.

-Robert Asprin
killians45 is offline  
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off

Our Communities

Our communities encompass many different hobbies and interests, but each one is built on friendly, intelligent membership.

» More about our Communities

Automotive Communities

Our Automotive communities encompass many different makes and models. From U.S. domestics to European Saloons.

» More about our Automotive Communities

Marine Communities

Our Marine websites focus on Cruising and Sailing Vessels, including forums and the largest cruising Wiki project on the web today.

» More about our Marine Communities

Copyright 2002-2015 Social Knowledge, LLC All Rights Reserved.

All times are GMT -5. The time now is 03:28 PM.

Powered by vBulletin® Version 3.8.8 Beta 1
Copyright ©2000 - 2016, vBulletin Solutions, Inc.