I believe actually AMD processes smaller instructions faster, and Intel processes bigger instructions a bit slower. That is why AMD handles games which demand quick processes so well and Intel thrives in encoding big long a/v files.
To put it simply, AMD uses shorter pipelines therefore less data is sent fron point A to point B faster, resulting in more efficent clock cycles, whereas Intel uses long pipelines that can carry a lot more data a lot slower so they need the higher clock speed to compensate.
I remember reading a really good explanation somewhere but I can't remember where.
To put it simply, AMD uses shorter pipelines therefore less data is sent fron point A to point B faster, resulting in more efficent clock cycles, whereas Intel uses long pipelines that can carry a lot more data a lot slower so they need the higher clock speed to compensate.
I remember reading a really good explanation somewhere but I can't remember where.