josedelgado
Beta member
- Messages
- 1
I seem to be having a problem playing anything, except Diablo 2, that requires a level of graphics over roughly 1998. Case in point, Jedi Knight: Jedi Academy slaps me with this error on loading process:
Initializing OpenGL subsystem
...initializing QGL
succeeded
...setting mode 4: 800 600 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (800x600)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...35 PFDs found
...GLW_ChoosePFD failed
...GLW_ChoosePFD( 32, 24, 0 )
...35 PFDs found
...GLW_ChoosePFD failed
...failed to find an appropriate PIXELFORMAT
...restoring display settings
...WARNING: could not set the given mode (4)
...setting mode 3: 640 480 FS
...using colorsbits of 16
...calling CDS: ok
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 16, 16, 0 )
...35 PFDs found
...GLW_ChoosePFD failed
...GLW_ChoosePFD( 16, 16, 0 )
...35 PFDs found
...GLW_ChoosePFD failed
...failed to find an appropriate PIXELFORMAT
...restoring display settings
...WARNING: could not set the given mode (3)
...shutting down QGL
...unloading OpenGL DLL
----- CL_Shutdown -----
-----------------------
GLW_StartOpenGL() - could not load OpenGL subsystem
I don't know what this means, but I have updated (or at least I think I have updated) my graphics card driver recently. OpenGL ought not to be a problem.
Here are my system stats:
Dell Inspiron 1501
2 processors running - AMD Athlon(tm) 64 X2 Dual-Core Processor TK-55
1.9 GB RAM
Windows Vista
ATI Radeon Xpress 1150 w/ 830 MB video RAM, 3D Acceleration, HW Transform & Lighting, Vertex and Pixel shader versions 2.0.
Direct X 10.0
Video Card Driver Version 7.14.10.449
(Quoted from System Requirement Lab Analysis)
I know that the processors are totally puny, and the graphics card is pretty substandard, but I would have expected it could handle up to this much stress. Jedi Academy is not a graphically intensive game.
Any help is appreciated. Thanks.
Initializing OpenGL subsystem
...initializing QGL
succeeded
...setting mode 4: 800 600 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (800x600)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...35 PFDs found
...GLW_ChoosePFD failed
...GLW_ChoosePFD( 32, 24, 0 )
...35 PFDs found
...GLW_ChoosePFD failed
...failed to find an appropriate PIXELFORMAT
...restoring display settings
...WARNING: could not set the given mode (4)
...setting mode 3: 640 480 FS
...using colorsbits of 16
...calling CDS: ok
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 16, 16, 0 )
...35 PFDs found
...GLW_ChoosePFD failed
...GLW_ChoosePFD( 16, 16, 0 )
...35 PFDs found
...GLW_ChoosePFD failed
...failed to find an appropriate PIXELFORMAT
...restoring display settings
...WARNING: could not set the given mode (3)
...shutting down QGL
...unloading OpenGL DLL
----- CL_Shutdown -----
-----------------------
GLW_StartOpenGL() - could not load OpenGL subsystem
I don't know what this means, but I have updated (or at least I think I have updated) my graphics card driver recently. OpenGL ought not to be a problem.
Here are my system stats:
Dell Inspiron 1501
2 processors running - AMD Athlon(tm) 64 X2 Dual-Core Processor TK-55
1.9 GB RAM
Windows Vista
ATI Radeon Xpress 1150 w/ 830 MB video RAM, 3D Acceleration, HW Transform & Lighting, Vertex and Pixel shader versions 2.0.
Direct X 10.0
Video Card Driver Version 7.14.10.449
(Quoted from System Requirement Lab Analysis)
I know that the processors are totally puny, and the graphics card is pretty substandard, but I would have expected it could handle up to this much stress. Jedi Academy is not a graphically intensive game.
Any help is appreciated. Thanks.