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Old 06-24-2007, 12:57 PM   #11 (permalink)
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Default Re: Issue with FPS in Counter-Strike:Source, bottlenecking?

I have 1 gb of ram, 2 512 sitcks, and it registers on my computer as still having one gig. Is there any way to check if ram is faulty... short of buying new ram and trying that out?

As far as overclocking goes, im a little weary about doing so, while playing CS:S yesterday i exited out and found my processor to be at 49 celsuis which is quite a high temperature. Unfortunately my case does not allow for much air flow.. i was thinking about opening it up and just putting a box fan in place of it to cool the whole thing off.

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Old 06-24-2007, 06:47 PM   #12 (permalink)
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Default Re: Issue with FPS in Counter-Strike:Source, bottlenecking?

graphic settings?????

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Old 06-25-2007, 09:57 PM   #13 (permalink)
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Default Re: Issue with FPS in Counter-Strike:Source, bottlenecking?

not thinking the cpu should be that big a bottle neck, I get 120 FPS on the system in my sig which has lower memory bandwidth.

Temp doesn't sound too bad for the CPU, the max for that chip is 70-75c, run Prime95 for 10 mins on a torture test and monitor your cpu temp as you go, if it stabilises in the 60's I wouldn't be concerned (try blowing dust out of the cpu heastsink). Running Prime95 for a longer period, say an hour is a good way to check for stability of RAM and CPU also.

So yeah, what graphics settings are you running with and what stuff do you have running in the background when you play?
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Old 06-26-2007, 11:40 AM   #14 (permalink)
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Default Re: Issue with FPS in Counter-Strike:Source, bottlenecking?

It doesn't matter what setting i play on whether its all low settings, all high settings, medium, or whatever. I found a special config, that puts the texture details on low, and everything else on high except for reflections, high-dyanmic range, vertical sync, and color correction. This seems to have boosted me about 10-15 fps. But the bottom line is, when i play on bad settings i dont see much of a difference from when i play on the high settings, there is MAYBE a 5 fps increase, but most of the time not even that, usually its the same. So the issue is not because im playing on all high settings, because it does the same thing when i play on low settings. In the background, i am running ventrilo, my usb soundcard manager, steam, a cpu temperature monitor, and my nvidia drivers. I make sure i shut off things like xfire or other strenuous tasks that may interrupt gameplay.
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Old 06-26-2007, 02:16 PM   #15 (permalink)
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Default Re: Issue with FPS in Counter-Strike:Source, bottlenecking?

I had a 2.26 Ghz p4 northwood and a 6600gt and I was able to get high frames in Counter-Strike: Source.
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Old 06-27-2007, 01:44 AM   #16 (permalink)
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Default Re: Issue with FPS in Counter-Strike:Source, bottlenecking?

yeah, a friend is sending me an ati x800 XT that he bought about 6 months ago, and its closer to the 6800 ultra so imma try that
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Old 06-28-2007, 10:05 PM   #17 (permalink)
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Default Re: Issue with FPS in Counter-Strike:Source, bottlenecking?

ooo finally a question I can help someone with : ]

ok here are some things you need to put into your cfg file.
// _Set netcode settings_
// _adjusts hitboxes and netcode settings for optimal registration_
cl_cmdrate 101
cl_interp 0.01
cl_interpolate 1
cl_lagcomp_errorcheck 1
cl_lagcompensation 1
cl_updaterate 101
cl_smooth 1
rate 25000

// _Set graphics settings_
// _adjusts graphics settings to boost framerate_
cl_ejectbrass 0 // _disables shells flying out of guns_
cl_forcepreload 1
cl_phys_props_enable 0 // _disables trash and cans etc_
cl_phys_props_max 0 // _disables trash and cans etc_
cl_radartype 1 // _solid radar_
cl_ragdoll_physics_enable 0 // _disables dead bodies_
cl_show_splashes 0 // _disables splashes when in water_
fps_max 101 // _caps FPS_
mat_bloomscale 0
mat_bumpmap 0 // _disables bumpmapping_
mat_clipz 0 // _lowers water quality_
mat_fastnobump 1 // _faster bump mapping_
mat_fastspecular 1 // _fast specular lighting_
mat_mipmaptextures 1 // _texture quality decreases with distance_
mat_hdr_enabled 0 // _disables high dynamic range lighting_
mat_hdr_level 0 // _disables high dynamic range lighting_
mat_picmip 2 // _lower texture quality--set between 0 and 2_
mat_specular 0 // _disables specular lighting_
mat_trilinear 0 // _disables trilinear filtering_
mat_wateroverlaysize 16 // _lowers water quality_
mat_vsync 0 // _disables vertical synchronization_
mp_decals 50 // _how many bullets etc will be shown_
muzzleflash_light 0 // _disables muzzleflash_
r_avglight 0 // _disables average lighting_
r_cheapwaterend 1 // _worse water rendering_
r_cheapwaterstart 1 // _worse water rendering_
r_decal_cullsize 2 // _lower texture quality at distance_
r_decals 0 // _disables player sprays_
r_drawdetailprops 0
r_drawflecks 0// _disables bullet impacts_
r_drawmodeldecals 0 // _disables decals on models_
r_dynamic 0
r_eyes 0 // _removes eyes from player models_
r_lightaverage 0 // _disables average lighting_
r_lightinterp 0
r_lod 3 // _adjusts model quality--set between -5 and 5_
r_occlusion 0 // _disables occlusion--lowers image quality but gains FPS_
r_propsmaxdist 100 // _lower object fading distance_
r_renderoverlayfragment 0
r_rootlod 2 // _lower overall game detail level_
r_shadows 1 // _set to 0 to disable shadows (not recommended)_
r_teeth 0 // _removes teeth from player models_
r_waterforceexpensive 0 // _disables high-quality water_
rope_averagelight 0 // _disables average lighting on ropes_
rope_smooth 0 // _disables antialiasing on ropes_
rope_subdiv 0
rope_wind_dist 0 // _disables wind effects on ropes_

// _Set processing settings_
// _transfers load from GPU to CPU to boost performance_
r_3dnow 1
r_mmx 1
r_sse 1
r_sse2 1

// _Set audio settings_
// _corrects audio synchronization_
snd_mixahead // _adjust in intervals of .1 to reduce stuttering_

// _Set violence settings_
// _increases blood to help you see hits better_
violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1

// _Other settings_
budget_show_history 0
cl_crosshairalpha 999
cl_crosshairusealpha 1
jpeg_quality 100
sv_forcepreload 1"

I'd give you my own config, but thats a secret :]

i know youre in cal right now. (Me too.) So you really dont have much time to get a new computer or a new part for that matter so you'll have to resort on crappy graphics.
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Old 07-01-2007, 03:55 PM   #18 (permalink)
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Default Re: Issue with FPS in Counter-Strike:Source, bottlenecking?

is this config cal legal? ftw? .

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