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Old 01-07-2006, 02:23 AM   #11 (permalink)
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hey thanks shor_ty! I understand it much better now.

So what's the importance of the pixel fill rate?
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Old 01-07-2006, 04:31 AM   #12 (permalink)
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think of it the easy way

pixel pipelines are like how many roads there are

and the clock speeds are how fast the cars travel

the more pixel pipelines you have you can have more cars travelling at the same time so you get more fps

the higher the clock speed you have the faster your cars move so you also get more fps

ati likes to have faster cars than to have more roads for more cars

nvidia is the other way around
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Old 01-07-2006, 12:47 PM   #13 (permalink)
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Quote:
Originally posted by Riceball
You can't unlock the GS pipelines, but you can OC it, and it will perform better than a 6800GT.
You can unlock them for the 6800GS AGP versions. I am not even sure if the 6800GS AGP is a true 6800GS, probolly still a 130nm process core.
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Old 01-07-2006, 03:39 PM   #14 (permalink)
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Quote:
Originally posted by bonehelm
think of it the easy way

pixel pipelines are like how many roads there are

and the clock speeds are how fast the cars travel

the more pixel pipelines you have you can have more cars travelling at the same time so you get more fps

the higher the clock speed you have the faster your cars move so you also get more fps

ati likes to have faster cars than to have more roads for more cars

nvidia is the other way around
dude you lost me, i think explaining it the real way is easier to understand

Quote:
Originally posted by Sh0r_ty
for instance the 6600GT as compared to the 6800GT
the 6600GT has an 8 pipe gpu @ 500mhz and these give it a pixel fill rate of 4000 pixels while the 6800GT has a 16 pipe gpu @ 350mhz giving it a pixel fill rate of 5600.
The pixel fill rate is 1,000 times what you said because the cards are clocked in MHz not Hz
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