"When new GPUs are in development, it's not uncommon for there to be a myriad of tech demos that show all the new realism features afforded by the new technology.
One such steady improvement seen by increasingly powerful graphics hardware is more realistic hair. No longer is hair just a few triangles stuck together, giving 3D characters a look that can only be achieved in real life with an entire can of hairspray."
Soon as technology expands...you may not know what's real from what's not. Check the vid below which shows the demo of the GTX 480 in action rendering hair...it's like real . Who knows, just now you may find yourself in a world like Avatar .
Better than the hair is the ability to dynamically scale objects that need rendering thus improving the frame rates when it's farther away. I would think that would drastically improve performance in games like Crysis.
Is this really going to make all the crappy games everyone plays any better?
Seems small, but every lil bit helps so I guess yes. If it wasn't for all the good stuff, we might still me playing all the games in 2D like Mario (not saying Mario is bad, but that doesn't suit all games).
Very nice - seems kinda slow-motion, as most CG physics is (like how something will bounce a hundred times before settling, in smaller and smaller increments, whereas in real life it just bounces a couple times and is then completely still).
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