The x1600xt has 4 pixel pipelines, and 12 pixel shader units. It's pretty easy to see how a card with that kind of setup will do in games. Compare the x1600xt to the x800 to see what I mean. Both cards have the same memory bandwith, and they both have the same number of pixel shaders. The only major difference is in the core speed, which is 600mhz on the x1600xt and 392mhz on the x800. With the 53% increase in core speed, you would expect the x1600xt to be at least 20% faster in games, right? This article from Anandtech.com says otherwise. The x1600xt is usually beaten by or equal to the x800, and sometimes even the 8 pipeline 6600gt. The only exception being BattleField 2, where the x1600xt completely destroyed both cards(not bad for a 4 pipeline card). The x1600xt has 53% more pixel processing power on the core, but can barely compete with the cards that have the full 12 pipelines. In fact, the card is closer in performance with an 8 pipeline card with those same specs, suggesting that a single pipeline setup like the rv530 is just as good as 2 pipelines with the old pixel pipeline setup.