Cebit 2007 Editorial
"Jens was able to show some DX10 content, one demo based on the DX10 version of the Unreal 3 engine, really cool. But very impressive was a playable level of Crysis. Yes, it's downright gorgeous. I must say that a GeForce 8800 GTX 768 MB was able to push barely acceptable framerates at 1920x1200, and no AA was enabled!"
Caution: This is algebra.
2.30 million pixels w/ GTX = 40 FPS ("barely acceptable")
1.31 million pixels w/ GTX = (2.30 / 1.31) (50) = 70 FPS (1280x1024)
1.31 million pixels w/ GTS = (2/3 GTX) (70) = 47 FPS (1280x1024)
This should clear up a few things, however, they did not reveal a specific number of fps, so I chose a modest 40 fps. ( assuming 60 would mean the GTS would push 70 at 12x10 res! so I'd rather be realistic...)