BennyV04988
Fully Optimized
- Messages
- 1,835
Cebit 2007 Editorial
"Jens was able to show some DX10 content, one demo based on the DX10 version of the Unreal 3 engine, really cool. But very impressive was a playable level of Crysis. Yes, it's downright gorgeous. I must say that a GeForce 8800 GTX 768 MB was able to push barely acceptable framerates at 1920x1200, and no AA was enabled!"
Caution: This is algebra.
2.30 million pixels w/ GTX = 40 FPS ("barely acceptable")
1.31 million pixels w/ GTX = (2.30 / 1.31) (50) = 70 FPS (1280x1024)
1.31 million pixels w/ GTS = (2/3 GTX) (70) = 47 FPS (1280x1024)
This should clear up a few things, however, they did not reveal a specific number of fps, so I chose a modest 40 fps. ( assuming 60 would mean the GTS would push 70 at 12x10 res! so I'd rather be realistic...)
"Jens was able to show some DX10 content, one demo based on the DX10 version of the Unreal 3 engine, really cool. But very impressive was a playable level of Crysis. Yes, it's downright gorgeous. I must say that a GeForce 8800 GTX 768 MB was able to push barely acceptable framerates at 1920x1200, and no AA was enabled!"
Caution: This is algebra.
2.30 million pixels w/ GTX = 40 FPS ("barely acceptable")
1.31 million pixels w/ GTX = (2.30 / 1.31) (50) = 70 FPS (1280x1024)
1.31 million pixels w/ GTS = (2/3 GTX) (70) = 47 FPS (1280x1024)
This should clear up a few things, however, they did not reveal a specific number of fps, so I chose a modest 40 fps. ( assuming 60 would mean the GTS would push 70 at 12x10 res! so I'd rather be realistic...)