Add to Source Engine - Techist - Tech Forum

Go Back   Techist - Tech Forum > Computer Hardware > New Systems | Building and Buying
Click Here to Login
Closed Thread
 
Thread Tools Display Modes
 
Old 12-14-2005, 12:45 AM   #1 (permalink)
Ultra Techie
 
Join Date: Oct 2005
Posts: 722
Send a message via AIM to Riceball
Default Add to Source Engine

http://www.extremetech.com/article2/...1900650,00.asp

Have at it. Looks pretty sweet.
__________________

__________________
AMD 64 3200+ Newcastle@ 2.2Ghz
MSI-RS480M-IL
1GB (1x1GB) OCZ Performance Series
ATI X700 Pro 256MB OC\'d 475/525
OCZ Modstream 520W
Thermaltake Tsunami
Samsung 914v 19\" 12ms LCD
SB X-Fi w/ Logitech Z 5300e
Riceball is offline  
Old 12-14-2005, 01:35 AM   #2 (permalink)
Lord Techie
 
Join Date: May 2004
Location: Oklahoma
Posts: 5,280
Send a message via AIM to beedubaya
Default

People are getting way too picky about fine detail in games for this stuff to matter.

This, using technology not currently available, is just another reason to make everybody upgrade their graphics cards.
__________________

beedubaya is offline  
Old 12-14-2005, 01:50 AM   #3 (permalink)
Super Techie
 
Join Date: Dec 2004
Posts: 378
Default

hahaha "nVidia, we want to to add new technology to your cards: the technology to make the game blurry and grainy!"
__________________
ilovesocks is offline  
Old 12-14-2005, 01:56 AM   #4 (permalink)
Lord Techie
 
Join Date: May 2004
Location: Oklahoma
Posts: 5,280
Send a message via AIM to beedubaya
Default

Quote:
Originally posted by ilovesocks
hahaha "nVidia, we want to to add new technology to your cards: the technology to make the game blurry and grainy!
LOL....

It would be nice though if they could create motion blur in a way they could make games run acceptable at lower frames such as 27 fps like movies run in. This would increase the longevity of graphics cards if they would do this.
beedubaya is offline  
Old 12-14-2005, 02:13 AM   #5 (permalink)
Monster Techie
 
Mr. Switch's Avatar
 
Join Date: Jan 2005
Posts: 1,841
Send a message via AIM to Mr. Switch
Default

I'm not too intersted in the motion blur. if no hardware can do it in real time, than i don't care. the film grain is too dense. but IMO, the color correction is where its at. color correction would take DoD back to its roots, a cold, dark WWII shooter. DoD would be 10x better if the color wasnt' so warm.
Mr. Switch is offline  
Old 12-14-2005, 02:15 AM   #6 (permalink)
Lord Techie
 
Join Date: May 2004
Location: Oklahoma
Posts: 5,280
Send a message via AIM to beedubaya
Default

Quote:
Originally posted by Sw1tCh[FX]
I'm not too intersted in the motion blur. if no hardware can do it in real time, than i don't care. the film grain is too dense. but IMO, the color correction is where its at. color correction would take DoD back to its roots, a cold, dark WWII shooter. DoD would be 10x better if the color wasnt' so warm.
I agree, but I dont think you need some new technology to do it, just render the environments in darker, colder color. Far Cry even has this option.
beedubaya is offline  
Old 12-14-2005, 07:53 AM   #7 (permalink)
Lord Techie
 
Join Date: Jan 2005
Posts: 8,013
Send a message via AIM to DJ-CHRIS
Default

Quote:
Originally posted by beedubaya
People are getting way too picky about fine detail in games for this stuff to matter.

This, using technology not currently available, is just another reason to make everybody upgrade their graphics cards.
Actually the method's they are using have a minimal framerate loss and you do NOT need new hardware to do it.
DJ-CHRIS is offline  
Old 12-14-2005, 12:11 PM   #8 (permalink)
Monster Techie
 
Join Date: Apr 2004
Posts: 1,842
Send a message via AIM to lazerman Send a message via Yahoo to lazerman
Default

And the point is?
__________________
The Stargate MMORPG
lazerman is offline  
Old 12-14-2005, 04:15 PM   #9 (permalink)
Wizard Techie
 
Join Date: Dec 2004
Location: Canada
Posts: 3,790
Default

The point is that the Source engine is the graphics platform that companies should be developing their games on

People are constantly blowing up the Unreal engine as the next big thing...based on current specifications it should either be about twice as graphically powerful as any other engine right now, or it's terribly optimized like most other games coming out

The Source engine is well over a year old now and is still one of the most visually appealing engines IMO...it doesn't hog resources and can be played on most machines with ease, and has a ton of flexibility and was built with the intention of expansion in the future as lost coast and other recent Source engine games have demonstrated

It has tons of headroom and is the only engine that is actually optimized to look good while not being very hardware demanding at all
__________________
Intel C2D E6320 / AMD Athlon X2 3800+
Gigabyte 965P DS3 / DFI nF4 Ultra-D
2GB OCZ Gold PC2-6400 / 2GB OCZ Gold PC4000
eVGA 8800GTS 320MB / eVGA 6800GS 256MB
150GB Raptor / 74GB Raptor
2x500GB / 320GB
OCZ GameXStreme 850w / OCZ StealthXStream 600w
gaara is offline  
Old 12-14-2005, 04:29 PM   #10 (permalink)
Lord Techie
 
Join Date: May 2004
Location: Oklahoma
Posts: 5,280
Send a message via AIM to beedubaya
Default

I actually wonder why game developers can't take advantage of some of these great engines out now like the Source engine or even the Doom 3 engine, instead of trying to demonstrate a graphically superior yet horrible optimized engine which takes the latest and greatest to even run.
__________________

beedubaya is offline  
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off




Copyright 2002- Social Knowledge, LLC All Rights Reserved.

All times are GMT -5. The time now is 01:44 AM.


Powered by vBulletin® Version 3.8.8 Beta 1
Copyright ©2000 - 2017, vBulletin Solutions, Inc.