Ok, specs first.
Celeron D @2.93ghz.
512MB PC3200 @ PC2700 3.3.2.6 due to lack of motherboard options.
Soyo motherboard w/ PT800 chipset.
9600XT w/ virtually no overclocking.
2 WD HDDs.
Benchmarks...:
Game Tests 3DMark Score: 3831
GT1- Wings of Fury 108.9fps
GT2- Battle of Proxycon 23.3fps
GT3- Troll's Lair 22.1fps
GT4- Mother Nature 29.3fps
CPU Tests CPU Score:218
CPU Test 1 29.8fps
CPU Test 2 3.0fps
Feature Tests
Fill Rate (Single-Texturing) 895.4 MTexels/s
Fill Rate (Multi-Texturing) 1910.9MTexels/s
Vertex Shader 15.2fps
Pixel Shader 2.0 35.2fps
Ragtroll 14.9fps
Sound Tests
No sounds 26.fps
24 sounds 22.0fps
60 sounds N/A
3DMark2001SE: Score: 8820
*sorry, I cannot provide compare links due to internet connection issues: cannot get connected to ORB.*
Other benchmarks:
88 second Super PI 1M
Sandra memory bandwith INT Buffed iSSE2 2170MB/s *Bandwith Efficiency 68%
Sandra Cache and memory 3149MB/s *Maximum memory bus
bandwith 3184MB/s
Sandra CPU Arithmetic Benchmark Dhrystone ALU 7921 MIPS
Whetstone FPU/ iSSE2 2105/3544 MFLOPS
Closest CPU Arithmetic competitor: P4 3-C 512L2
There seems to be some large yet unknown bottleneck present on this computer.
In the reviews I have read on the 9600XT, in 3DMark01 this paticular video card averaged 12000-13000,where as I scored 8202.
In 3DMark03 the card preforms overall right on par with the scores that reviewer benchmarking produced. But look at the CPU score:218. In a comparison of the Celeron D and the Sempron done by Xbit Labs, the same model CPU as mine managed to score 724,though with somewhat faster memory.
This bottleneck doesnt exist in just benchmarks though, 800X600 at medium, Half Life 2 is unplayable. In online play of Halo, even with only 8 players and a very graphically light map like Blood Gulch, 1024X768 at all high minus shadows, gamplay often dips into the mid/low 20s. I even edited the drivers to force use of Pixel shader 1.4 and Vertex Shader 1.1, and the FPS still dropped into the 20s. Need For Speed:MW, I play 640X480 all lowest settings and FPS at times STILL drop into the 20s.
COD2: I opted for the game to select best settings for me, 800X600, DirectX 7 rendering, upclose fire fight, bamb! 10FPS.
Sorry if I seem a little redundant. But I know what this computer SHOULD do, and Im ****ed at what is acutally does,preformance wise. And now I want to upgrade my computer, a 6600GT and maybe some more memory. But Im worried,that after spending even more money on this computer, Ill still be stuck having to play older games like Enemy Territory and Halo.
Could it be faulty memory? Wrong settings in motherboard BIOS?
OS issue? I am totally stumped as to what is causing this horrible preformance.Any ideas on how to fix these preformance issues are
really apreciated.
Celeron D @2.93ghz.
512MB PC3200 @ PC2700 3.3.2.6 due to lack of motherboard options.
Soyo motherboard w/ PT800 chipset.
9600XT w/ virtually no overclocking.
2 WD HDDs.
Benchmarks...:
Game Tests 3DMark Score: 3831
GT1- Wings of Fury 108.9fps
GT2- Battle of Proxycon 23.3fps
GT3- Troll's Lair 22.1fps
GT4- Mother Nature 29.3fps
CPU Tests CPU Score:218
CPU Test 1 29.8fps
CPU Test 2 3.0fps
Feature Tests
Fill Rate (Single-Texturing) 895.4 MTexels/s
Fill Rate (Multi-Texturing) 1910.9MTexels/s
Vertex Shader 15.2fps
Pixel Shader 2.0 35.2fps
Ragtroll 14.9fps
Sound Tests
No sounds 26.fps
24 sounds 22.0fps
60 sounds N/A
3DMark2001SE: Score: 8820
*sorry, I cannot provide compare links due to internet connection issues: cannot get connected to ORB.*
Other benchmarks:
88 second Super PI 1M
Sandra memory bandwith INT Buffed iSSE2 2170MB/s *Bandwith Efficiency 68%
Sandra Cache and memory 3149MB/s *Maximum memory bus
bandwith 3184MB/s
Sandra CPU Arithmetic Benchmark Dhrystone ALU 7921 MIPS
Whetstone FPU/ iSSE2 2105/3544 MFLOPS
Closest CPU Arithmetic competitor: P4 3-C 512L2
There seems to be some large yet unknown bottleneck present on this computer.
In the reviews I have read on the 9600XT, in 3DMark01 this paticular video card averaged 12000-13000,where as I scored 8202.
In 3DMark03 the card preforms overall right on par with the scores that reviewer benchmarking produced. But look at the CPU score:218. In a comparison of the Celeron D and the Sempron done by Xbit Labs, the same model CPU as mine managed to score 724,though with somewhat faster memory.
This bottleneck doesnt exist in just benchmarks though, 800X600 at medium, Half Life 2 is unplayable. In online play of Halo, even with only 8 players and a very graphically light map like Blood Gulch, 1024X768 at all high minus shadows, gamplay often dips into the mid/low 20s. I even edited the drivers to force use of Pixel shader 1.4 and Vertex Shader 1.1, and the FPS still dropped into the 20s. Need For Speed:MW, I play 640X480 all lowest settings and FPS at times STILL drop into the 20s.
COD2: I opted for the game to select best settings for me, 800X600, DirectX 7 rendering, upclose fire fight, bamb! 10FPS.
Sorry if I seem a little redundant. But I know what this computer SHOULD do, and Im ****ed at what is acutally does,preformance wise. And now I want to upgrade my computer, a 6600GT and maybe some more memory. But Im worried,that after spending even more money on this computer, Ill still be stuck having to play older games like Enemy Territory and Halo.
Could it be faulty memory? Wrong settings in motherboard BIOS?
OS issue? I am totally stumped as to what is causing this horrible preformance.Any ideas on how to fix these preformance issues are
really apreciated.