necrophyte
Baseband Member
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- 51
i got integrated Intel(R) 82852/82855 GM/GME 64MB gfx on my HP notebook and i wonder whether it would perform better if i added more (and faster) RAM.
now i got 512MB - 2x256 MB - dxdiag and some other sysinfos say it's 478MB..
i'm just considering putting in 2 kingstons 512 MB DDR2 PC-533 (PC2-4200) instead. would it make my gfx perform better? what does supported memory types here mean - that this chipset wouldn't run with those kingston DDR2 533MHz RAM (what would happen if i installed that new RAM anyway?)????
if so , is there any other way to somehow improve performance of this #%&! intel shared gfx?
my present 3D settings on intel extreme graphics 2 for mobile (newest driver 6.14.10.4497 - 7. feb. 2006):
asynchronous flip - on
triple buffering - on
flipping policy - flip
deph buffer bit deph - default ---- would there be any significant loss of graphics quality if i set that to 16 bit deph buffer?
force S3TC texture compression - off
force FXT1 texture compression - off
driver memory footprint - high
texture color deph - 16 bits per texel ---- what does this exactly do / is there any significant loss of graphics quality while on 16?
anisotropic filtering - default ---- in CS 1.6 theres neither difference in frames, nor in quality while on/off
the only reason why i'm wondering about that is because i'm trying to get best performance on CS 1.6 (CS:S lags so bad that it's impossible to play, no matter whether playing on LAN on online, although on the HP game compatibility page of that gfx there's only one problem listed with HL2 which has got nothing to do with low fps and high pings) while playing on 1024x768x32 60Hz, since i get about 25-50fps, not more.. on my other notebook (HP nc800 - almost same specs but radeon 9600 64MB) i got 98-100fps!
since i have a 4MBit xDSL connetion with FP i dont think this has any negative effect on my fps, although the average ping was actually better before i turned FP on (>interleaving off), quite absurd, isn't it (my ISP's hotspot is just a few blocks away from me)?
thx
now i got 512MB - 2x256 MB - dxdiag and some other sysinfos say it's 478MB..
i'm just considering putting in 2 kingstons 512 MB DDR2 PC-533 (PC2-4200) instead. would it make my gfx perform better? what does supported memory types here mean - that this chipset wouldn't run with those kingston DDR2 533MHz RAM (what would happen if i installed that new RAM anyway?)????
if so , is there any other way to somehow improve performance of this #%&! intel shared gfx?
my present 3D settings on intel extreme graphics 2 for mobile (newest driver 6.14.10.4497 - 7. feb. 2006):
asynchronous flip - on
triple buffering - on
flipping policy - flip
deph buffer bit deph - default ---- would there be any significant loss of graphics quality if i set that to 16 bit deph buffer?
force S3TC texture compression - off
force FXT1 texture compression - off
driver memory footprint - high
texture color deph - 16 bits per texel ---- what does this exactly do / is there any significant loss of graphics quality while on 16?
anisotropic filtering - default ---- in CS 1.6 theres neither difference in frames, nor in quality while on/off
the only reason why i'm wondering about that is because i'm trying to get best performance on CS 1.6 (CS:S lags so bad that it's impossible to play, no matter whether playing on LAN on online, although on the HP game compatibility page of that gfx there's only one problem listed with HL2 which has got nothing to do with low fps and high pings) while playing on 1024x768x32 60Hz, since i get about 25-50fps, not more.. on my other notebook (HP nc800 - almost same specs but radeon 9600 64MB) i got 98-100fps!
since i have a 4MBit xDSL connetion with FP i dont think this has any negative effect on my fps, although the average ping was actually better before i turned FP on (>interleaving off), quite absurd, isn't it (my ISP's hotspot is just a few blocks away from me)?
thx