This is good news for DOOM fans.
From Ain't It Cool
This looks like it going to be good film considering that iD Software was involved with this movie from the very beginning. Unlike some other adaptions what have nothing or little to do with the game.
From Ain't It Cool
Comic-Con: Quint's got good news for DOOM fans!!!
Ahoy, squirts! Quint here with the first report since the Con closed its doors today. Today I saw two panels, which I'll fill you in on before backtracking and hitting the stuff I missed last night. First up is DOOM.
I had written DOOM off after all the word starting coming out on how there was no Hell, no Mars and no creatures from the games. If they cut out Hell and Mars and creatures, then they were obviously going for a PG-13. I figured why the hell call it DOOM? I had really written it off as yet another shitty video game adaptation.
However, at the panel today they revealed some surprises... Id Software has been involved since the beginning, the producers, filmmakers and stars all wanted to make a movie that respected the source material and the studio was willing to put it out R-rated.
Confirmed in the movie: MARS! IMPS! HELLKNIGHT! THE BARON! PINKY DEMONS! GORE!
This made me smile. They premiered the trailer and then showed a clip that truly won me over... I'll get to those after the tidbits of info gleaned from the panel featuring producers John Wells, Lorenzo DiBoneventura, Todd Hollenshead (Id CEO), Karl Urban and The Rock
TIDBITS:
- Karl Urban is the main character, not The Rock, who plays Sarge. The Rock liked that character better.
-The Rock liked the character of Sarge better because he could explore his "darker side" and because his character "has a great twist at the end."
- Karl and The Rock both played the original DOOM as well as its sequels, especially DOOM 3.
-The Rock on the film: "It's unapologetic as hell, faithful and gory."
-The Demons and Monsters are based off of the creatures in DOOM 3.
-They recreated sets directly from the game, like corridors and labs and even made the computer screens in the movie have the same style as what's on the computer screens in the game.
-Why The Rock wanted to do the DOOM movie: "I realized I could shoot the BFG."
-All the Army guys are were trained by SAS honcho Tom McAdams.
-The BFG was huge, according to The Rock.
-Stan Winston created most of the monsters, with the creative team behind the movie deciding against overusing CG.
-The monsters are big, most between 6 and 9 feet tall (and these are practical effects).
-"The intensity of the game is in the movie," said The Rock. From minute 5 we're there. Non-stop train ride to Hell."
-The young screenwriter Dave Callaham is very protective of the game.
-Lorenzo on the plot: He wouldn't go into it much but he did say, "A team on Mars chasing real evil, bad things."
-When pressed about differences between the games and the movie, Lorenzo said that we'll see how the monsters came about (Maybe this means no hell? Not sure.) and the evil little buggers get a chance to **** up the Earth. Interesting...
This looks like it going to be good film considering that iD Software was involved with this movie from the very beginning. Unlike some other adaptions what have nothing or little to do with the game.