technoobie
Beta member
- Messages
- 3
when i try to load a game i get an error saying my device cant load their vertex shader.
log: start. (2005/05/20, 14:20:27) from(c:/program files/triggersoft/rose online) version(1.5.6.115). lang(0)
os: qpc supported.
interface: dispqual(0)
interface: dispqual(4)
r_d3d: iNiT...
r_d3d: cUrMoDe (1024x768)-(22)-(85Hz)
r_d3d: adapter(0): desc(NVIDIA GeForce2 MX 100/200), version(6.14.10.6693)
r_d3d: best adapter ordinal = adapter(0)-mode(50)-(1024x768x32-full)-(85)Hz.
interface: vsync on.
r_d3d: fullscreen-mode(1024x768) enabled.
r_d3d: cdHW
r_d3d: maxtexmem = 80740352
r_d3d: initialize() force to use_multipass
r_d3d: device does not support vertex shader.
r_d3d: iNiTdOnE
octree: cull_planes() no root
readLogString: availtexmem = [78/80]
log: end. (2005/05/20, 14:21:59).
can anyone help?
log: start. (2005/05/20, 14:20:27) from(c:/program files/triggersoft/rose online) version(1.5.6.115). lang(0)
os: qpc supported.
interface: dispqual(0)
interface: dispqual(4)
r_d3d: iNiT...
r_d3d: cUrMoDe (1024x768)-(22)-(85Hz)
r_d3d: adapter(0): desc(NVIDIA GeForce2 MX 100/200), version(6.14.10.6693)
r_d3d: best adapter ordinal = adapter(0)-mode(50)-(1024x768x32-full)-(85)Hz.
interface: vsync on.
r_d3d: fullscreen-mode(1024x768) enabled.
r_d3d: cdHW
r_d3d: maxtexmem = 80740352
r_d3d: initialize() force to use_multipass
r_d3d: device does not support vertex shader.
r_d3d: iNiTdOnE
octree: cull_planes() no root
readLogString: availtexmem = [78/80]
log: end. (2005/05/20, 14:21:59).
can anyone help?