But lets face it, who buys a CoD game for the SP ? hardly anyone. So you still couldn't resell it unless all the person cared about was SP.
I have bought used PC games and still play MP on them. As long as the key is valid, it can be used online. If the key is found to be used on 2 different machines at the same time, then it blocks you from using online (or bans you...depends on the server).
I think most of you have bad misconceptions about steam. It just isn't a problem at all. It's a usefull tool, it auto patches games, it allows you to speak during them, it prevents game pirating, it allows you to have a permanent back up of games forever, it has free Voip. I mean fair enough if it doesn't work on Dialup, or your Uni's network. But apart from that, i see very little excuse for it.
It's just so usefull.
I like having control over my games myself. I don't want a program telling me I have to do this or that in order to play MY game that I BOUGHT. Vent allows you to speak over games as well; so does Xfire.
Steam does
not prevent pirating. This I will make a bet with you on; I've seen tons of Steam cracks before out there on the web. Some are only so you can play SP, but some DO bypass MP. All these anti-piracy checks only hurt the real consumers because we buy the game and have to put up with all the crap. Pirates get it for free, and choose whether or not they have to deal with it (cracked releases tend to not have the stupid protection installed on them; so I will occassionally d/l a version from the web and then use my legit key just so I don't have stupid anti-piracy software on my machine).
And there's still a lot of people that use Dial-up around places, and a lot of gamers go to Universities. And a majority of those universities have ports blocked...and guess which ones are blocked? The ones Steam uses. I work for my school at their support desk and I'm talking with some of the guys higher up than me there if there any workarounds for getting Steam to work so that I can use it in my dorm room. Heck, even stuff that WoW needs has trouble getting through our school's network.
You are also all forgetting IW use Steam because it provides a very good anti piracy measure aswell as an anti cheat system. It is not fair to expect a developer to release a game with no anti piracy measures these days. Personally, if i was a dev, i wouldn't release PC games at all. Yes they are great and better than console games - but if i'm a developer all i care about is money because in the end i'm just another money making business, and Computer games are an expensive market:
What about PunkBuster? And don't most dedicated servers kick cheaters anyway if they are found out they are cheating? Now you can't do that on MW2...if somebody is cheating and the system doesn't catch them, there's no server admins to boot people. What good is that? If companies spent less time on tryig to make anti-piracy measures and stopped including DRM in games, more people would buy them, and the companies would have more money to spend on other things (making the game itself better, optimization, customization, etc).
a) the game retails for significantly less
b) 80percent of people playing are using pirated copies
c) never sell as many as releasing on PS3 or Xbox
d) hardware and software compatibility is a nightmare
a) Which is a better thing; especially nowadays because more people could afford it.
b) I'd like to see where you got those figures, especially if your beloved Steam breaks piracy so much. Guarantee that most of the people that pirate PC games, actually go out and buy the game. "Try-before-you-buy".
c) There are more consoles than PC's, but PC's have a more dedicated community and can keep a game's lifespan going on longer (Halflife? Counter Strike? Look at all the mods that keeps these going).
d) It's harder to code for PS3's and 360's. PC's you can have more freedom for optimizing a game.
Can you honestly blame them for not porting games, using DRM and all that stuff ?
Yes, I can, and I have. Hence why I am not planning on buying MW2.