Team Fortress 2
Can someone please tell me why they bother doing so many lovable updates to a 1.25 year old game? Why they add so much free DLC while other companies like EA seem to nickel and dime you for everything and leave games in total wreck? This isn't a thread to start any company wars ( although I highly doubt anyone will defend EA at this point ), but I mean come on. The icing on the cake was them refining the critical hit % to make the game more skill based, they didn't even have to do this change.
Valves post-launch game support seems so extraordinary in comparison to other companies and they are immensely successful. Why don't other game companies like EA ( and Ubisoft ) ever take up Valves good example and do the same? It really doesn't seem that hard to hire a team to do post-game support. Instead they seem more intent on adding more secuROM measures ( which fail and give them bad publicity ) while Valve doesn't seem to share the same piracy problem. The same goes for wide-screen support which Valve won an award for being a best supporter of. Blizzard is really the only other company I can think of that shares this model. Any comments?
Can someone please tell me why they bother doing so many lovable updates to a 1.25 year old game? Why they add so much free DLC while other companies like EA seem to nickel and dime you for everything and leave games in total wreck? This isn't a thread to start any company wars ( although I highly doubt anyone will defend EA at this point ), but I mean come on. The icing on the cake was them refining the critical hit % to make the game more skill based, they didn't even have to do this change.
Valves post-launch game support seems so extraordinary in comparison to other companies and they are immensely successful. Why don't other game companies like EA ( and Ubisoft ) ever take up Valves good example and do the same? It really doesn't seem that hard to hire a team to do post-game support. Instead they seem more intent on adding more secuROM measures ( which fail and give them bad publicity ) while Valve doesn't seem to share the same piracy problem. The same goes for wide-screen support which Valve won an award for being a best supporter of. Blizzard is really the only other company I can think of that shares this model. Any comments?