^yeah, i mean it was just way to easy, i played the first mission, and it was just sad. They really ruined it, the first one i actually liked quite a bit, if they had expanded on that, such as upgraded units, more experimental units, better maps, more diverse weapon systems, that would have been a hit.
yeeep. I mean **** I'm not THAT annoyed about the style of the units as it seems to me what ever they've done, it runs way more smoothly.
But...meh experiments seem like T3 units now, their pretty cheap and it's quite easy to get them out early.
Although a statement has been made that the multiplayer and skirmish modes are rather different then the campaign when it comes to unit build speeds, speed of getting those research points, income etc. They didn't state how, as in slower or faster for each thing, but it's different basically, I wonder if they'll let me customizable, would be good to slow research down a bit..build 4-5 research centres and research that 40% research bonus(research a research bonus..whaat?) and your points are flooding in.
also some are saying the new units are MORE detailed, retards. I mean I implore to any of you, play that first UEF campaign(water map) and research enough to build that experimental submarine aircraft carrier. Compared to SC1 it looks hideous! Like a cartoon... and what is hilarious is that when it dives...it doesn't submerge, the rear fin is above the water line...so...the enemy can visually see it even if they can't attack it..I hope that's fixed or it's invisible magically...