the only resemblense i see from war hammer and star craft is the marines other then that the yare bot hdiferent. if you wana play the borrow game then most of everything coems from dungeons and dragons. the war hammer games themselves are made to compete against star craft, star craft came out first, so as far as the video games themselves go some might say warmahammer took some things from star craft but that is besides the point. star craft is an awsome game that gives you a fun experience, and the ability to play so much user made content. there is a reason star craft 2 for the last 11/12 years has had more players then all of war hammer ever has had wether its the table top or video game. anything mideaval with fantasy like creatures t osome degree stems originaly from dungeons and dragons. and most scifi- space universes come from star treck and star wars at some degree. the first rts ever was comand and conquer. so you cant sit there and say this took that from this and so on because at some level there is always going to be some area in any game or universe where things where inspired from a diferent franchise.
Are you serious? The biggest ripoff was the Zerg. They were a direct STEAL of the Warhammer 40k faction known as the Tyranids; which existed more than 10 years prior to StarCraft. It was that faction, in particular, which lead to a massive lawsuit which Games Workshop won and Blizzard lost. Even the Protoss were Eldar ripoffs, from a technological standpoint.
my final point is this, i have played warhammer 40k table top and the video game and i have played star craft 1 and 2. star craft 2 is much much more fun, and more of a classic rts feel to what games used to be like back then. much like wow this is an easy game to play but hard to master, and that is what makes any game simply fun.
also i play sc2 on a dell laptop with a c2d t6500 and a intel gma 4500. i run the game on the lowest settings and it is tolerable, doesnt lagg at all, and i am still having so so much fun with this game. to adress the high settings graphics issue some people may be having. most rts games use 1 game engine, and when they want to do in game cut scenes they use the same engine. the rts you are usualy quite high up in the sky so when your right on down there, the fact that the game still has a considerably good level of detail is quite suprising. where the 400$ gpu is justified is when you have 100 high detailed units on screen from up in the sky. yea sure when you are down low for the cut scenes you might not say its justified but there is no need for it as there is only usualy a few units. i dare anyone with a gtx 480 or higher to play a game with 200 units per side and then go head to head and tell me it doesnt look awsome, itl proly bring your gpu to its knee's at that.
First of all, neither game is more fun than the table top version of Warhammer 40k. Now I know you haven't played it for any considerably length of time.
Furthermore, to those who say, "Dawn of War doesn't have the classic feel of a RTS," well that's because they (THQ & Relic) set out to do something different. The "classic" feel was also clunky, unrealistic (for economical, tactical, and scaling purposes in-game), and quite simply outdated. No RTS simulate combat as accurately as Dawn of War/DoW2.
Is it hard? Of course. But hard doesn't equal bad. Cartoonish scaling, mining, base-building, etc., are/were all a part of what made most RTS's lame compared to the other genres of PC video games.
Finally, people only don't like challenges (such as those presented by DoW2), because they have to play outside of the cookie-cutter method. There's no direct build-pattern for cranking out the elite troops and crushing the enemy base inside of 3 minutes in multi-player with a game like DoW2. Starcraft 1 & 2, Age of Empires (1-3), as well as every other RTS game, suffers from those flaws.
DoW2 is leagues better than StarCraft II, even in the graphics department. They play style is also a step in the proper direction if RTS's are to avoid spiraling into the realm of lame redundancy.