C0RR0SIVE
Golden Master
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StarCraft II Multiplayer Panel at BlizzCon 2011 - BlizzCon
Read it, then look at what is being removed and added... Protoss once again gets screwed unit and lore wise.
I don't see how blizzard can remove units, that are meant to be in the end of the game, if anyone played WOL, they should remember the short protoss mini-campaign mid-game. That is basically the end-game for the sc2 series from the way I see it.
Towards the end of that final battle we have massive mother ships, and carriers like crazy. Blizzard is FINALLY seeing that something is very very wrong with protoss, as the latest patch it self, changes a LOT of costs for protoss, patch 1.4.1 increased the speed of the mothership dramatically to see if people would start using it. The issue is, no one uses it because, well, it's useless unless you wanna cloak units or risk flying half your fleet into a black hole, having planet cracker, time warp and such as beautiful, the mothership didn't cloak anything then, it was just an uber unit of ****.
Notice below that most all the balance changes are protoss? Yea, blizzard finally beefs protoss up some, but not in a good way. Getting a mass army wasn't difficult with protoss, the issue is, protoss doesn't have good abilities.
1.4.2 patch notes:
Now, in HOTS, we loose mothership, and carrier, and are giving a tempest to replace them?
What is really sad is that the nexus is given the mass recall of the mothership (arbiter) and the nexus can now give a temp ability to ANY building that basically turns it into a photon cannon...
What blizzard could do, is in HOTS make the story line show why such powerful and noteworthy units are lost, or at minimum give us the battle cruisers and motherships they first showed. You have any idea how AMAZING it was to see the battle cruiser unleash **** on ground units below it in SC2 during the campaign and jim was being rescued.
Read it, then look at what is being removed and added... Protoss once again gets screwed unit and lore wise.
I don't see how blizzard can remove units, that are meant to be in the end of the game, if anyone played WOL, they should remember the short protoss mini-campaign mid-game. That is basically the end-game for the sc2 series from the way I see it.
Towards the end of that final battle we have massive mother ships, and carriers like crazy. Blizzard is FINALLY seeing that something is very very wrong with protoss, as the latest patch it self, changes a LOT of costs for protoss, patch 1.4.1 increased the speed of the mothership dramatically to see if people would start using it. The issue is, no one uses it because, well, it's useless unless you wanna cloak units or risk flying half your fleet into a black hole, having planet cracker, time warp and such as beautiful, the mothership didn't cloak anything then, it was just an uber unit of ****.
Notice below that most all the balance changes are protoss? Yea, blizzard finally beefs protoss up some, but not in a good way. Getting a mass army wasn't difficult with protoss, the issue is, protoss doesn't have good abilities.
1.4.2 patch notes:
Code:
General
“Alert Fade†under Sound Options has been renamed to Game Volume During Alerts. Its tooltips have also been changed for clarification.
The fade-in for game sound during alerts changed from .5 seconds to 2 seconds.
• Play-Time Schedule under Parental Controls now applies World of Warcraft settings to StarCraft II
Bug Fixes
Fixed a truncation on specific resolution if the current and maximum supplies are 3 digits.
Fixed an issue which prevented footprints from being edited in the Footprint Editor.
Fixed an issue that caused the game to have missing icons and images on low end graphics cards.
Balance
PROTOSS
Forge
The cost of Upgrade Shields Level 1 has been decreased to 150/150, down from 200/200
The cost of Upgrade Shields Level 2 has been decreased to 225/225, down from 300/300
The cost of Upgrade Shields Level 3 has been decreased to 300/300, down from 400/400
The cost of Upgrade Ground Weapons Level 2 has been decreased to 150/150, down from 175/175
The cost of Upgrade Ground Weapons Level 3 has been decreased to 200/200, down from 250/250
The cost of Upgrade Ground Armor Level 2 has been decreased to 150/150, down from 175/175
The cost of Upgrade Ground Armor Level 3 has been decreased to 200/200, down from 250/250
TERRAN
Ghost
EMP radius has been decreased from 2 to 1.5
Now, in HOTS, we loose mothership, and carrier, and are giving a tempest to replace them?
What is really sad is that the nexus is given the mass recall of the mothership (arbiter) and the nexus can now give a temp ability to ANY building that basically turns it into a photon cannon...
What blizzard could do, is in HOTS make the story line show why such powerful and noteworthy units are lost, or at minimum give us the battle cruisers and motherships they first showed. You have any idea how AMAZING it was to see the battle cruiser unleash **** on ground units below it in SC2 during the campaign and jim was being rescued.