This is seriously starting to annoy me now. I don't know if it annoys anyone else, but developers and publishers really need to sort out there system requirements. I am thinking of starting an e-petition and getting as many signings as possible and then making all devs and publishers aware of it.
There are several problems that are currently faced:
#1) Totally useless specifications:
e.g. "PCI-Express, pixel shader 3.0 compatible graphic card with 256MB. "
What use is that ? that ranges from ultra fast cards to cards that would struggle to run CSS on high settings.
#2) Ridiculously wrong system requirements
Minimum system requirements are terrible on nearly all games, they are not representative of a true situation. The minimum requirements gave usually let you launch the game, with little hope of actually playing it an acceptable framerate, at a normal resolution (1280x720).
#3) "Reccomended System Requirements"
Also wrong. Reccomended for what ? reccomended for high details ? low details ? usually if i meet the reccomended i can only play at low-medium if i want good FPS.
To fix this, the following needs to happen:
#1) for a start we need true minimum system requirements. This states the minimum system to play the game on all lowest details at above 25FPS at 1280x720(or similar commonly used resolution)
#2) The reccomended should be able to play medium-high settings consistently above 35fps.
#3) We need a "Maximum Details System Requirements" this will suggest the lowest spec system they could use which would play the game at everything on highest at a resolution of 1600x1200 or higher (not counting AA and AF settings, however) and achieve above 35fps.
#4) Specific parts listed. Not just "Core 2 Duo" or "SM 3.0 Graphics Card" We need stuff like "9600GT 512mb" and "Core 2 Duo 1.8Ghz"
If all developers were to follow this specification, System Requirements may actually be usefull. At best at the moment they offer a very rough guideline, which isn't acceptable. There are a few games which DO have good and accurate System Requirements, but not many and i would love it if all games had accurate requirements. I can't see how they get it so wrong. When your spending 20million on a game, is it really that much of a hardship to spend 15,000 figuring out real system requirements ? I think not. If developers even tested the game with all common systems (which they should) then surely it would be quite easy to have good system requirements in the first place ?
Any one behind me on this ? or is my opinion totally alone :laughing:
There are several problems that are currently faced:
#1) Totally useless specifications:
e.g. "PCI-Express, pixel shader 3.0 compatible graphic card with 256MB. "
What use is that ? that ranges from ultra fast cards to cards that would struggle to run CSS on high settings.
#2) Ridiculously wrong system requirements
Minimum system requirements are terrible on nearly all games, they are not representative of a true situation. The minimum requirements gave usually let you launch the game, with little hope of actually playing it an acceptable framerate, at a normal resolution (1280x720).
#3) "Reccomended System Requirements"
Also wrong. Reccomended for what ? reccomended for high details ? low details ? usually if i meet the reccomended i can only play at low-medium if i want good FPS.
To fix this, the following needs to happen:
#1) for a start we need true minimum system requirements. This states the minimum system to play the game on all lowest details at above 25FPS at 1280x720(or similar commonly used resolution)
#2) The reccomended should be able to play medium-high settings consistently above 35fps.
#3) We need a "Maximum Details System Requirements" this will suggest the lowest spec system they could use which would play the game at everything on highest at a resolution of 1600x1200 or higher (not counting AA and AF settings, however) and achieve above 35fps.
#4) Specific parts listed. Not just "Core 2 Duo" or "SM 3.0 Graphics Card" We need stuff like "9600GT 512mb" and "Core 2 Duo 1.8Ghz"
If all developers were to follow this specification, System Requirements may actually be usefull. At best at the moment they offer a very rough guideline, which isn't acceptable. There are a few games which DO have good and accurate System Requirements, but not many and i would love it if all games had accurate requirements. I can't see how they get it so wrong. When your spending 20million on a game, is it really that much of a hardship to spend 15,000 figuring out real system requirements ? I think not. If developers even tested the game with all common systems (which they should) then surely it would be quite easy to have good system requirements in the first place ?
Any one behind me on this ? or is my opinion totally alone :laughing: