New call of duty: WaW 1.4 patch

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TheWire247

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This is an anncouncement for all of you call of duty: world at war players out there, the new patch is finally out!!!. This includes 3 new maps and the new zombie map called Verrückt (tkake my word for it that it is ****ing amazing!). It includes:
* 3 new Multiplayer maps: Kneedeep, Nightfire, Station!
* Nazi Zombies map with more weapons, Perks-a-Cola machines, and electroshock defenses: Verrückt!
* Improved spawning logic.
* Auto balancing improvements. Players are no longer auto balanced while completing objectives.
* Mods: IWD's can be placed in the usermaps folder.
* Mods: Hold Breath / Sprint functions as intended.
* Mods: MissingAssets.csv is generated when maps are run with developer set to 1.
* Fixed lag caused by shooting at tanks.
* All rifle grenades fired during the first 15 seconds of Search & Destroy will be duds.
* Players who equip a Bouncing Betty and melee teammates in Hardcore game modes are now credited with a team kill penalty.
* Players are now deducted 200 points for team killing the bomb planter/defuser in Hardcore Search & Destroy.
* Martyrdom no longer causes direct impact deaths in Hardcore modes.
* "Bayonet jumping" has been disabled.
 
* Martyrdom no longer causes direct impact deaths in Hardcore modes.

What does this mean?

I only use martyrdom occasionally (only on dome and courtyard because it is on my smg kit), but I would still like to know this is going to effect gameplay.
 
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